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(+1)

Really love the visuals. I think the only thing I’d change is maybe a reduction on the parallax (it’s a touch strong), as well as making the dog shadows a little bit more noticeable, but beyond those two nitpicks, no complaints. Sadly gave up on the third map as I couldn’t figure out how to scale the wall. Then, as I’m typing this now, I remember the text saying we have two charges, and I now feel like an idiot lol

Thanks for the feedback! Yes, the wall is scalable with just the 2 boosts, though it is a bit of a difficulty spike from the previous room; it's something that needed a little more work lol