I would be interested in joining, I use Godot as well and this is also my 2nd game jam. I primarily program but can do some pixel art too. My discord is mwrazer. I'm in the main discord server for this jam as well so you can find me there too
MWRazer
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Thank you! Depends on what control you use; in the game you can either right click or press shift to activate it. Oftentimes keyboards have a maximum number of simultaneous inputs allowed, and therefore doing WASD + SHIFT sometimes doesnt work depending on your layout... originally it was only shift to boost but I changed it to be primarily right click (as per what Milo says) so the whole keyboard thing isnt a problem. A little insight into development I suppose :P
Very interesting story, although I do have a couple suggestions: firstly, the dialog boxes. The ability to click and show all the text at once to skip the text animation then click again to close it would be great so players can read at their own pace. Another thing, the puzzle itself. It would be better if it was less direct with the hinting; for example, it told me I needed to go to the ship's library instead of letting me figure that out myself on my own through context clues and such. I already knew where to go and what to do before exploring around or anything which felt a little odd, other than that I enjoyed walking around the ship and fixing it up, very cool game
I loved the audio and the voice-overs, very reminiscent of Portal. Its unfinished but still a really cool game. The wall running mechanic is a little janky at times, I believe its because the player can run on any wall so it tends to get a little confused on corners and in tight spaces and such; maybe a system like Titanfall where only certain surfaces are wall-run-able would be a good addition. Felt fairly polished otherwise, great game
