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Very interesting story, although I do have a couple suggestions: firstly, the dialog boxes. The ability to click and show all the text at once to skip the text animation then click again to close it would be great so players can read at their own pace. Another thing, the puzzle itself. It would be better if it was less direct with the hinting; for example, it told me I needed to go to the ship's library instead of letting me figure that out myself on my own through context clues and such. I already knew where to go and what to do before exploring around or anything which felt a little odd, other than that I enjoyed walking around the ship and fixing it up,  very cool game

Thank you for trying the game and the comments. For your first one, I'll have to look into that. This was my first time adding spoken dialogue in this tool so I'm not sure if that is a possibility or not. (I think I could do it custom, but knowing how much effort the creator put into it, might also be a setting I just didn't know existed.) As for your second comment, I will say I intentionally made the puzzles much easier with a lot of hints because this jam isn't dedicated to point-and-clicks and I didn't want anyone getting frustrated with a puzzle, especially as some have a bit of "moon logic" in them where the solution isn't obvious (for example, with it being a spaceship, not sure many people would expect there to be a library). I also knew that people had limited time to play and didn't want them constantly backtracking any more than they had to.

That's very fair, as I said I still enjoyed exploring the ship either way, very nicely put together overall