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The Space Wake Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #4 | 3.834 | 4.200 |
| Focus | #6 | 4.017 | 4.400 |
| Audio | #6 | 3.469 | 3.800 |
| Presentation | #7 | 3.469 | 3.800 |
| Design | #10 | 2.739 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your game's single environment?
It is a single spaceship.
What are the 2 gameplay mechanics in your game?
You are able to look at or use something (either alone or with an inventory item).
What are the 3 obstacles that the player will face in your game?
The three puzzles are to turn on the electricity, fix the hyperdrive, and find a way home.
Describe your game using one adjective.
slow-paced
Where did you find out about this game jam?
Found it on itch and loved the idea of a smaller scope
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Comments
The game for sure looks interesting. I also couldn’t get past finding the toolbox because opening the inventory didn’t work as Kordesii also pointed out. I feel the camera feels a bit slow too. The aesthetics do look pleasing!
Thanks for the comment. Let me see if I can recreate it. Can you tell me, when you had the toolbox in inventory, were you trying to use it on the big ball or the broken handle in front? (The handle is in the dark so easily missed.) If you click on the handle after getting the toolbox, you should see a toolbox icon next to the "Look" icon on the broken handle; you should then be able to click on that to use the toolbox to fix it. If that is what you tried, then there is an unfortunate game-breaking bug.
…I completely missed the broken handle in front. Once I found that it was easy to finish up the rest. The inventory button still doesn’t work but at least the game is finishable!
Very interesting story, although I do have a couple suggestions: firstly, the dialog boxes. The ability to click and show all the text at once to skip the text animation then click again to close it would be great so players can read at their own pace. Another thing, the puzzle itself. It would be better if it was less direct with the hinting; for example, it told me I needed to go to the ship's library instead of letting me figure that out myself on my own through context clues and such. I already knew where to go and what to do before exploring around or anything which felt a little odd, other than that I enjoyed walking around the ship and fixing it up, very cool game
Thank you for trying the game and the comments. For your first one, I'll have to look into that. This was my first time adding spoken dialogue in this tool so I'm not sure if that is a possibility or not. (I think I could do it custom, but knowing how much effort the creator put into it, might also be a setting I just didn't know existed.) As for your second comment, I will say I intentionally made the puzzles much easier with a lot of hints because this jam isn't dedicated to point-and-clicks and I didn't want anyone getting frustrated with a puzzle, especially as some have a bit of "moon logic" in them where the solution isn't obvious (for example, with it being a spaceship, not sure many people would expect there to be a library). I also knew that people had limited time to play and didn't want them constantly backtracking any more than they had to.
That's very fair, as I said I still enjoyed exploring the ship either way, very nicely put together overall
Opening the Inventory didnt work sadly. I think I needed to open the Inventory to repair the Power Core with the collected Toolbox?
Yeah, I couldn't get dragging to work. However, if you have the toolbox and click on the handle, you should see the icon to click the toolbox to fix it. Thanks for the feedback.