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59 seconds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1 | 4.533 | 4.533 |
| Art | #2 | 4.333 | 4.333 |
| Theme | #4 | 4.267 | 4.267 |
| Overall | #4 | 3.973 | 3.973 |
| Gameplay | #19 | 3.467 | 3.467 |
| Sound | #28 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Goated art and sound affects! love the clicking of the time, definitely feels like I'm running out, really great stuff!
Thanks! Did you get to the end?
Beautiful assets and smart idea. I loved the zoom in zoom out effect! 👏
Thanks! :) I’m still obsessed with that zoom effect — and the explosion, of course!
The visuals and aesthetics are really good!
Thanks!
God I love your game :) But I don't have time on the last level!
Cool game! I really like the sense of depth in the game, especially with how the reactor gets louder when you get closer. It's a really fun concept, and I like how you need to planout your moves, however it was a bit too much trial and error of having to go over to things to find out what they were. If you expand on the game, maybe make the objects and characters look more unique? The sound design is also really great!
Thanks!
I agree that trial and error could be a bit much, but I only have 28 interactable objects on screen — not too many.
I might consider turning this into a bigger project. I'll probably add color and give things more unique characteristics. Glad to see the concept itself works! :)
A stellar entry. A really well-composed scene, completely legible even in black and white. Superb writing and environmental storytelling. Solid soundscape.
Fundamentally it's just a point-and-click adventure, an established genre, but we don't see enough of them these days!
I will say that it was a little frustrating (if perfectly logical) waiting for the travel animation while the clock continues to tick, ha.
Thank you for such kind words — I really appreciate it!
I'm glad you enjoyed the game :)
Of course, you can keep polishing a game forever, but at some point, you just have to stop and call it done.
By the way, I played your game too — really liked it, great job!
The art style is amazing, and I really like the concept of having to plan all your moves. But with so much space junk floating around (and me wanting to see everything) it turns into a matter of trial and error.
Sadly, I couldn't finish it (and I tried several times).
Thank you for playing!
Which item did you have trouble finding? Would be awesome if you played my game to the end too — it’s really not that long!
I played your game — it’s crazy tough, I can't even get past the second stage! But I loved it!
The only thing im missing is the coolant.
edit: btw thanks for playing mine heh
Just pushed an update where Medic Jerry gives a clue where coolant can be.
very cool game like it a lot
only thing i dislike is thats a bit lost on which layer im at
but still good game
Thanks! Honestly, it bothers me too — I’ve tried a bunch of ways to deal with interlayer movement.
Just pushed an update with a level indicator, hope that helps make things clearer.
Yo, this game's visuals are most likely gonna be the best one. I replayed a couple of times and couldn't find the access code so I gave up, but it was a neat hidden-object game, and this is a nice concept around the theme!
Thank you for your feedback — I really appreciate it!
The polished version is live now — finding the access keycard should be easier.
That said, the visuals still need some work — there are a few rough spots here and there.
P.S. Your game is fun and charming! :)
I don't know where to find the access code. Other wise the game feels and looks pretty cool.
Thank you! I've just uploaded the polished version and now it's easier to find the access keycard.