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A jam submission

Project FourView game page

Simulation game made for Micro Jam 039: Duality
Submitted by Sparsh I
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Project Four's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#292.5392.714
Controls#312.4052.571
Overall#322.4052.571
Concept#322.2722.429
Use of prerequisite#323.7424.000
Use of theme#341.8712.000
Enjoyment#341.6041.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

most of the feedback i would give was already given so i wont repeat what they said My biggest issue is that the waves are a bit too long, maybe add a card that increases the wave length and damage taken but it also increases the mana gain, i think this would allow for different play styles to emerge

Developer

That’s a pretty cool idea, I’ll try add that in the future! Thanks!

Submitted(+1)

I mostly agree with others as the game needs to be balanced and something to do in between waves would do aalot for it

Maybe we could just aim the gun or maybe we could buy ourselves some upgrades aswell, like clicking the ememies to dmg them so the auto aiming sentry can easily kill them.

Or maybe 2 types of enemies, one which the sentry will take care of and a separate type of enemy that you have to click to kill and will be ignored by the sentry

This could also help with the theme implementation. Like the duality is the sentry fighting the enemies which it can hit and the player helping it by targeting the other enemies!


Some more visual and audio feedback to taking damage, firing, changing target enemy would be nice aswell!

The art design and ui elements look fire!

Some small changes and a bit more features and this game will bee a blast to play!

Developer

Oooh I really like the idea of two different types of enemies, I think I will try to include something like that in the future. Music, SFX and some animations are also planned to be added, but just unfortunately ran out of time. Thanks for your feedback!

Submitted(+1)

others have mentioned this but there needs to be something to do during the waves, this would make the game a lot more engaging. aside from balancing issues, some more options in the shop would also be nice to introduce more strategy maybe with some unique synergies

Developer

Yeah I’ve got some pretty good feedback on the game and what needs to be worked on, so I will continue with that. I also do want to add more options to the shop and a way to reorganise points so I will be working on that after the jam ends. Thanks!

Submitted (1 edit) (+1)

Fire Game! Just the controls could be better.

Submitted(+1)

Nice game! I like the core idea, so it's cool to hear you got more updates planned.

The choices after waves works quite well, but I feel like the health upgrades are kinda useless. Once the enemies reach you, you lose health super fast, so I just never picked those. Some balancing may be required there. 

I appreciate that you kept the art in a consistent palette, but I noticed that the web build doesn't seem to match the screenshots?

Anyway, good stuff! 

Developer(+1)

Yeah that’s fair, I do need to fix some issues especially with the prices of the different items and maybe a different health system. The screenshots are of some changes I made after the jam ended so I will be updating the web build pretty frequently after the voting ends. Thanks for the feedback!

Submitted(+1)

The game could have used some interactivity during the waves! also some sound to go along with it! it seems to be working all right, so congrats on making a finished product in just 2 days!

Developer

I will be working on making the game more interactive in the future. Thanks!