Thanks for the feedback! I understand the frustration of just roaming around not knowing what to do, maybe I should have made that clearer in the instructions. Glad you still enjoyed the game tho!
Sparsh I
Creator of
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Really interesting concept! I loved that the different Bobbermen had different attack patterns that you had to adapt to as well as the added enemies like the rock spitting octopi. The menu was also really cool. I think a little more instruction on what the different recurring enemies like the green pufferfish are and what to do to avoid/defeat them would be helpful. Other than that cool game, and good luck!
I liked the music and and the animations for the game however, it isn't clear how the movement works after getting an exclamation mark above the player's head. I understand that it is supposed to be unpredictable but it is frustrating to try ever key to figure out how to jump. I also wasn't sure why but I wasn't able to grapple when the red crosshair showed up and couldn't get past the first few platforms because of it. Interesting idea nonetheless and good luck!
Thanks for the feedback! Yeah I initially did have bigger plans for this game and hoped to have at least 4 or 5 levels done, however something came up in the middle of the jam so I couldn't. Regardless I wanted to still finish at least what I could as this is my first time working with Unity3D. But yeah I totally get the frustration of some of these rules. Still some bugs that need to be ironed out, but hopefully for the next jam I'll be better prepared!
This was a really interesting concept! I like the fact that we have to kind of figure it out as we go, but I think a little hint or push in the right direction would have helped, maybe if there was an option in the corner of the screen, because I noticed a ? or ! near the birds but wasn't sure what they represented. But even with that it was really fun, good job!
I liked the style of this game! It reminded me of zombs.io, but I think one good addition to this game would be to add a compass pointing towards the central tree that we need to protect, because I was a little confused why there were no bugs around some trees yet the health was still going down. But nonetheless, good job!
I really like the music and art style of this game, reminds me of those older Miniclip games I used to play! The controls were a little confusing, so I think a tutorial of some sort or a description would have been helpful, especially on what objects are obstacles and which are fuel. But otherwise great job!






