
I finally got all the hats!
correct me if I'm wrong, but there currently is no hard mode. with the introduction of a hard mode in the future, there may or may not be a chance of extra accessory slots? I kind of like the Idea of resetting once you complete the game, earning some sort of pionts and unlocking such things as extra slots, invintory space, better stats ect.. while the game gets harder.
in the end, im happy i got to play such a nice and fun game, Thank you
Congratulations on beating the game with every turtle so far!
Right now, the only "hard mode" is if you choose not to build the tanning rack early on, which disables backpacks, consumables, and footwear. If you are talking about resetting the game and starting over with some kind of prestige points to unlock extra features, we do not have that yet. I'm currently focused on adding more content to the existing normal mode, but we're getting close. Once that's more complete, a prestige system is definitely something I'd love to explore.
Also, I'm really happy you're enjoying this little game so much. Thank you for playing, your support means the world to me :)
Thanks so much! Be sure to check back from time to time. Serenitrove is constantly being updated. Sometimes it will be new features and content, and other times it will be quality-of-life improvements to help make the game even more welcoming for new players.
And hey, likewise! I'm really glad I get to talk with all of you. Listening to feedback, hearing new suggestions, and seeing everyone enjoy Serenitrove truly makes my day. Feel free to leave a message anytime, whether it's about Serenitrove or just to catch up :)
I love this idea, maybe with a prestige points, the hats can do other helpfull thingi really like these ideas:
Iron Helm increase power
Flower crown increases healing from heal blocks
Propeller cap lets you dig up one block (falling back down one afterwards)
Halo gives 10 light
Visor increases regeneration
Fedora gives a free dig every 10 digs
Baseball cap gives 20 stamina
it would also give Dwarven bracer more utility, but you dont have to listen to me, I just really like making stuff up for other games :)
Yes, a prestige system is definitely a good idea for boosting replayability. I will look into what kind of prestige mechanics would work best, whether it should involve a full reset, just a difficulty increase, or something else.
Wow, thank you for sharing all those headgear effect ideas. You clearly put some thought into matching them with their themes. Right now, headgear in Serenitrove is mainly cosmetic because I want players to feel free to wear whatever they like without it affecting gameplay. If headgear provided gameplay advantages, players might feel locked into specific choices that fit their playstyle, which could limit their freedom.
As for the Dwarven Bracer, what other utility ideas do you think could help improve it? Currently, it has a 30% chance to prevent tool durability loss when digging, which effectively increases all tool durability by about 1/3.
And no worries, I really appreciate hearing players' ideas :) Feedback like yours is how Serenitrove can continue to grow and improve. Of course, I do have to weigh suggestions carefully to make sure they fit the overall design, but I love hearing what players come up with.
I mistook dwarven bracer for guilded shift, sorry for that, but the guilded shift benefits from having more "accessories" to assist, being able to swap between hats freely would be really good.
for dwarven bracer, i unfortunately dont have any good ideas, but i do have a question, does it probability stack? does using the titanium pickaxe increase the odds? by that I mean, will the dwarven bracer override the titanium pickaxe
again, sorry for the mix-up, but im so glad you're so supportive of hearing player Ideas, makes me feel apretiated (:
No worries. For Gilded Shift, the effect feels pretty minimal for now, but as we add more tools and footwear options in the future, being able to freely swap between them will definitely become more valuable. Even more so once we eventually introduce a second accessory slot.
As for the Dwarven Bracer, its effect is separate from the titanium tools. Titanium tools give a chance for a dig to not consume stamina, while the Dwarven Bracer gives a chance for a dig to not reduce tool durability. They work independently from each other and can actually both trigger at the same time.
And don't be sorry, we all mix things up sometimes. I really appreciate your feedback and ideas. It means a lot to me to hear from you, and I make sure to personally reply to every message because the community is such a big part of what makes this game special :)
If you mean something like headgear "skins" that players can equip on top of the actual helmets that provide stats, I did consider that. However, I decided against it because it would add a layer of complexity that might not fit well with the casual nature of the game. I try to keep the mechanics simple so it's easy to pick up and learn the basics.