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Scoot

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A member registered Apr 02, 2025 · View creator page →

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Thanks for the kind words! I'm glad you're enjoying the game :)

Serenitrove is written in HTML and JavaScript. No PHP involved since the game runs entirely on the client side.

If you're trying to upload your HTML/JS game to itch.io, you'll need to include your index.html file along with any JavaScript, CSS and asset files your project uses. Put everything into a .zip archive and upload that to itch.io. The main HTML file needs to be named index.html for itch.io's browser-based hosting to work correctly.

Good luck with your project and thanks again for playing!

The forced 2-digs-down effect is actually intended as a drawback to help balance the Viridian Drill's high vertical digging power in the early game.

Hi, thanks for playing! To unlock Nix, you'll need to carry a Quartz cell all the way down to the Magma layer and then dig it up there. Hope this helps! I try not to spoil things too much :)

Muchas gracias por jugar y por tus amables palabras! Me alegra mucho que te haya gustado.

Thanks for playing! I'm glad you're enjoying the game.

As for Leather, even getting 1 Leather per run is usually enough to keep up with boot repairs. One helpful tip is to avoid repairing every time you return to the surface. Since repairs have a minimum cost of 1 Leather, you'll get much better value by waiting until your durability is lower before repairing. Footwear durability lasts quite a while (losing about 1 durability per 10 digs).

If you're still running low on Leather, you can also try spinning the slot machine for a bit. The small wins can occasionally give Leather.

Hope this helps!

Congrats on reaching water!

No, there isn't an end to the water, as it marks the end of the first half of the game. Once you reach it, you'll unlock the Headgear slot, the Signpost (which lets you access the second part of the game), and the upgraded Flask.

Reaching water with each turtle also unlocks that turtle's unique cosmetic headgear.

Thanks for playing! If you're having trouble with the relics minigame, you could try equipping the Relicbinder's Chisel, which gives you 4 extra extraction attempts. The general rule is that when the ping is soft, click somewhere farther away like the opposite side, and when the ping is strong, click around that area instead. Hope this helps!

That can happen sometimes if the music is still loading while tracks are being switched quickly. Refreshing the page should fix it.

If you're having trouble getting past the Magma layer, make sure your Dojo upgrades are maxed out first. Relic powers also help a lot, so try to unlock those if you haven't already. Then use your best pickaxe.

For the darkness, keep your torch on at all times in the Magma layer and use Mageflare Runes every 7-8 digs down. For the Burn debuff, Winterheart and Magmawalker boots are both very helpful if you have them. Hope this helps!

Congrats, reaching Deepwater with Nix is the toughest challenge in Serenitrove so far :)

Thanks for playing!

I tested the iron helm visual on both mobile Safari and Chrome and it's showing up correctly. This is what I see on my mobile with Visual Effects on and the iron helm equipped:

Thanks for playing and for the kind words! You can click on the structures to access them. Hope this helps!

I'd love to, but unfortunately it isn't possible without a major rewrite of the game. Serenitrove is a browser game built with html and js, and bringing it to steam would require rebuilding it in a game engine for better compatibility. Since it's a free-to-play game, I feel itch.io is the best fit for it right now.

Thanks so much for playing! Serenitrove is designed to be enjoyed over multiple sessions, whether you're on a break, commuting, or just relaxing with some free time. I've always wanted it to feel like a cozy take-your-own-time kind of game rather than something players need to rush through. I'm really glad you enjoyed it, and I appreciate the feedback! :)

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As long as you've exported your save and stored it somewhere safe, like a text file or notes app, you can restore it anytime. Just copy the saved data, select "Import" in-game, and paste the save data back in.

If you'd like to confirm it works first, you can also try running Serenitrove in a different browser or an incognito/private tab, then import your save there and see if it loads correctly.

Thanks for playing and congrats on reaching Deepwater with Nix! That's the most difficult challenge in the game so far. Final Form and Toxin Relationship are definitely easier to complete than Nix's sigil unlock.

Glad you had fun, and good luck! :)

No worries, I didn't take it as an offense. Honestly, hearing that some aspects of the game feel similar to older, more established games actually reassures me that the game is heading in the right direction. And I'm really glad you're enjoying the game!

Thanks! Serenitrove is not a remake. The overall approach is new, though the core idea of digging has been done in lots of other games over the years. Many of them focus more on automated drills, machines, or mining systems, while Serenitrove takes place in a fantasy setting with turtles.

Thanks for playing! I'm glad you enjoyed it!

Love the "strike at the heart" achievement idea. I'll test it further and see if it's achievable consistently. "Lightning speed" is a great idea too, but I generally try to avoid time-based achievements or mechanics since one of Serenitrove's core design goals is to stay away from time pressure gameplay (aside from the furnace, which feels fine in that context).

Really appreciate the suggestions though, and I'll definitely look into the core fragment one further :)

For Farfields, if you've just unlocked it, try gathering some of the early Farfields resources first and focus on training at least 1 level in the Dojo. From there, try crafting some beginner Farfields tools, footwear and accessories. Also, make sure to pay attention to each layer's special effects. Farfields introduces more unique mechanics, so adapting your strategy to each layer is important. Good luck!

Congrats! I couldn't help but notice you've capped your Copper Ores. You should smelt them and maybe sell the Copper Bars for some extra Quartz :)

You're welcome, and honestly, I should be thanking you. You made me realize the headgear unlocks needed some kind of hint system so players wouldn't have to guess which ones they were missing. That's now been implemented in the latest 1.1.8 update :)

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You might want to swap out the Ladders for a stack of Mageflare Runes, since they're really useful in the deeper layers and make it much easier not to miss any restore cells (use them every 5-6 digs down). You might also want to swap out the Diamond Pickaxe for Titanium Pickaxe, as the chance of a free dig is more useful if you're trying to reach water. If it still feels too difficult, you could leave the achievement for later and focus on crafting the Signpost first. With late-game Farfields stats and equipment, you'll be able to breeze through the Fashion Statement achievement easily.

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Glad it's working for you now :)

And thanks for the info! I'll test it on my Mac using Chrome and see if I can reproduce the issue.

Edit: I did some further testing on Mac using Chrome, Firefox, and Safari, and scrolling worked fine on all of them. Sorry I wasn't able to reproduce the issue on my end.

You might want to try updating your browser, or check if any extensions could be causing unintended behavior. Since you're on a Mac, you could also try running it in Safari to see if that helps.

Do you mean Google Chrome? I've tested it on Chrome and the Anvil scrolls correctly on my end. What platform are you playing on, Windows, Linux, Mac, or mobile?

For Caelo, could you clarify what seems off? Are you able to select him? His ability gives a higher light radius and immunity to ground effects. You should see a larger illuminated area underground, and he won't be affected by the Mud layer's backtracking stamina cost or the Ice layer's slippery effect.

No worries! Are you able to scroll in other parts of the game, like the Lorestone or the Bits and Bobs Sell tab? Also, could you let me know which browser you're using?

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You've already unlocked Reeler's Propeller Cap, you're missing Scoot's hat :)

From your screenshot it looks like you're trying to repair the Viridian Drill, which is listed under the Iron Drill. You should be able to scroll down to see the rest of the repairable tools.

Hi thanks so much for playing and I'm glad you're enjoying the game!

About the repair issue, do you mean some UI elements are overlapping and blocking the repair button? Could you share a screenshot so I can take a closer look?

So far no one who has shared their progress here or on our Discord has managed to reach Deepwater with Nix on hard mode, though it is possible someone has done it without posting about it.

Thanks for the feedback, that is a great point. I will add unlocking hints on sigil slot hover in the next update.

For now, the sigils follow the same order as when you switch turtles by clicking on them, starting with Scoot as the first sigil on the altar.

Hi! Yes quite a few players actually! We had some discussion about this on the Discord and a few strategies seem to work well.

The most recommended setup is Violetheart Pendant, Regen Sigil, Ironhide Greaves or Snowboots, and plenty of Mageflare Runes for the Shimmera and Umbra layers. In the Subsoil and Gravel layers, collect every Quartz you come across.

Once you reach the Underbark layer, focus on digging straight down and only grab Quartz or restore cells that are close by. Digging horizontally there can use up your shield stacks quickly. Try to balance shield stacks vs stamina.

Shield stacks fully prevent Gravel stamina damage and reduce Toxin detonation damage from 20 to 5.

In the Umbra layer use a Mageflare Rune every 3-4 digs down.

Hope this helps!

Serenitrove is a mix of "serenity" and "treasure trove". It means it's a relaxing experience where you dig for treasures.

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Thanks for playing! If Reeler reached the water but did not unlock his hat, that definitely shouldn't happen. I will take a look and see if something changed in the recent updates.

Edit: I ran a few tests with Reeler and his hat seems to be unlocking correctly on my end. If possible, could you share your save here so I can take a look?

Welcome back!

Thanks! A lot has changed since 1.0 especially with the 1.1 Farfields update. And yes we have a community wiki now :) Enjoy the new updates!

Thanks! I try to keep things as optimized as possible so the game loads quickly and runs well on slower devices. Right now it still loads instantly without a loading bar and everything feels nice and responsive, which I'm really happy about.

For Nix runs, I feel like the Shimmera and Umbra layers are the toughest. Once you make it past those two layers, you usually have a good chance of reaching Deepwater, unless you get really unlucky with restore cell spawns in the Void layer.

The water is technically the end of the zone, and you're supposed to return to the surface once you hit water. The core gameplay loop is reaching the water with each turtle, unlocking new achievements and headgear, and then progressing into the Farfields zone.

You'll have to go slightly deeper to unlock it :)

There's a 1 in 593 chance to hit the jackpot, with a pity system that gradually increases the odds the longer you spin without landing a jackpot. So realistically it's about 1 in 150-200 spins.

If you're unsure what each Farfields layer does, you can check out the community wiki on Farfields biomes here: https://serenitrovescoot.fandom.com/wiki/Farfields