That's not possible because of the limited pixel space. Even the hats only give me 9 pixels to work with.
We also can't change the pixel size just for held items, since that would break the overall aesthetic and make things look inconsistent.
Personally I feel that if we add a permanent stamina increase to Pebble but then cap it at a certain point, it might be better to just slightly buff Pebble's base stamina instead. Otherwise it could end up feeling like an unnecessary grind just to reach what's basically the same result.
When I first designed Pebble, the idea actually was to have permanent stamina increases. But after thinking it through a lot more, it just doesn't really fit Serenitrove's gameplay loop, where every run is meant to start fresh.
Your ideas are not dumb at all. I love hearing them, so please keep them coming. About 25% of Serenitrove as it exists today was inspired directly by player suggestions.
Whether an idea gets implemented or not really comes down to how well it fits the game. But without people sharing their ideas in the first place, there would be nothing to choose from.
Thanks!
Quartz does not spawn naturally in the Magma layer. Hint: you will need to find a way to bring it there.
The Fashion Statement achievement is currently the hardest one in the game. Try to avoid wasting any Fortify stacks from overhealing. Stock up on Mageflare Runes and use them every 5 to 8 cells down to avoid missing any restore cells.
Thanks so much! Glad you're enjoying it :)
If by magma you mean the turtle unlock that requires mining quartz in the magma layer, quartz does not spawn in the magma layer naturally, so you will need to find a way to bring quartz down there and then mine it.
Hope that helps, and thanks again for playing!
Thanks! Adding leather to the slots is actually a neat idea. Even aside from the scarcity, a few players have mentioned feeling bad about "squishing" the cute cows for leather, so having an alternative way to get it would be nice.
If it helps, cows spawn every 100 digs downward, so you can technically force them to spawn by digging down without any footwear equipped.
Yes that is the intended behavior.
Reeler's mini slot requires all three colors to match to win, that comes out to ~11% chance per spin. The rewards are usually common materials like Quartz, Coal and Copper. Titanium is in the loot table but only at about a 9% chance. That's roughly a 1 in 100 chance per spin to get Titanium from the slot.
In practice, that means a player would need to go back to the surface ~50-100 times to see Titanium even once. Personally I feel that is reasonable, since that same amount of time could be spent digging normally for Titanium, which is generally faster and more reliable.
I did consider cases like macro or afk farming, but since this is a single player casual game, I am not too concerned. If someone really wants to go through that effort to cheese it, I am okay letting them play that way.
Thanks for the detailed bug report! I will look into this and try to track down the exact cause and a possible fix for it.
Edit:
I tested this on both hard mode and normal mode with the Violetheart Pendant equipped from the surface. In my runs, I unlocked three achievements in addition to Hard Hat.
"My Final Form" unlocked midway through the run when Pebble reached 100 stacks of Fortify. When I reached water, both "Dry Run" and "Fashion Statement" unlocked as expected. I have not been able to reproduce the issue so far.
If nothing has changed on your end, then it is very likely that something cleared your browser cache behind the scenes.
Unfortunately, if you do not have a backup of the save, there is no way for me to recover it, since all progress is stored locally on your device.
That said, if you roughly remember how far you were, I would be happy to help and manually craft a new save for you with similar progress to what you had before :)