Congrats! Technically it's 1 in 593 spins. However there is a pity system where the odds of landing a "7" on the reel increases every 30 spins after the first 50 spins without hitting a jackpot. The pity system resets whenever you hit a jackpot.
Scoot
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If nothing has changed on your end, then it is very likely that something cleared your browser cache behind the scenes.
Unfortunately, if you do not have a backup of the save, there is no way for me to recover it, since all progress is stored locally on your device.
That said, if you roughly remember how far you were, I would be happy to help and manually craft a new save for you with similar progress to what you had before :)
Congrats on reaching the water! That is a great strategy for clearing the game.
One small tip to add, Grampshell does not increase restore cell spawns, only resource spawns. For water runs specifically, it can be more effective to use a turtle with higher base stamina instead. Also, once you have maxed Power from the Dojo and Relic Power, the Titanium Pickaxe is usually the better choice for stamina efficiency. The Diamond Pickaxe is still better for resource-hunting runs though.
Thanks for sharing your strategy and good luck to everyone still pushing for water!
I'm really sorry to hear that, but updates should not reset your progress as they are backwards compatible. Progress is only reset in a few specific cases:
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You played on a different device or browser.
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You played on a different platform, for example switching from the itch.io web page to the itch.io app or downloading Serenitrove to play offline.
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You cleared your browser history or cache.
For cases 1 and 2, your progress should still be there. You just need to return to the same device, browser, and platform you originally played on. If it is case 3, I'm sorry but the save is unfortunately gone, since all progress is stored locally on your device. Hopefully you made a recent backup of your save.
I hope this helps.
May I ask where you were playing Serenitrove previously, before the save was lost?
Welcome back! I'm really glad you're here with us for v1.0! :)
Thank you so much! I spent quite a bit of time redesigning the itch page layout, creating an official logo and making a new game cover for the itch games list. Feels great to finally have it all come together, and I'm really happy you like the new look!
Thanks so much! I'm really glad you are enjoying it.
For the Fashion Statement achievement, maxing out stamina from the Dojo and relic power helps a lot, and titanium tools give some extra stamina savings as well. Try to dig as efficiently as possible early on. Avoid letting restore cells overheal since that wastes stamina you could be using to build Pebble's stacks.
No, Serenitrove was actually inspired by A Game About Digging a Hole. I had not really played it before but a friend showed it to me during a conversation and I thought, hey a cute cozy 2D digging game would be really fun to make.
Forbidden Treasures does look similar art style wise though. Thanks for sharing!
That was the plan, but right now I'm using most of my free time to work on the itch page (as you might have noticed) and I'm also planning to redraw the game cover with the new logo. That will probably take a while. I remember you mentioned before that you'd be interested in creating and helping admin a Serenitrove discord server. Does that offer still stand? I mean, you're one of my oldest players after all.
Aww, thank you so much for the kind words, that really means a lot. I couldn't even hold a candle to Poncle but I truly appreciate the comparison. Keeping Serenitrove free is actually a big part of what motivates me. I'm always a bit afraid of the expectations and pressure that come with monetization, and I feel like it could affect my decision making, the pace and the game direction. I do plan on creating other games with monetization in mind, but for Serenitrove I want it to be a space where I can fully follow the vision I had for it without external factors influencing those choices.
Thanks so much for the praise and for taking the time to write such a thoughtful comment. It really made my day. No it's not long winded at all, I genuinely enjoy reading everyone's stories and feedback, and that is a huge part of what keeps me motivated to keep developing the game.
About the missing save file, do you know if you recently cleared your browser cache, browsing history or switched browsers (E.g. Chrome to Firefox/Safari)? Serenitrove stores its save data directly in the browser, so clearing the cache would remove the save as well. Another possibility is if you switched from the browser version to the offline downloaded version. In that case the save needs to be exported from the itch.io browser version and then imported into the offline copy.
As for secret codes or "Konami code" input, I am afraid there is nothing like that implemented in Serenitrove. I do use internal debug tools during development to unlock resources or test features, but those are removed from all official releases.
That said, if your save is truly gone and you REALLY don't want to replay everything from scratch, I am more than happy to help. If you can roughly remember your progress or what you had unlocked, I can try to craft a replacement save file for you.
Thank you again for the incredibly kind words and encouragement!
Thanks Twigster! Hundreds of bugs have been fixed and a lot of mechanics improved thanks to all of you. Moving forward, I'll be focusing more on creating assets like a proper logo, a new game cover and additional QoL improvements. New contents will be added too (along with all the possible new bugs).
Thanks so much! The easiest way to get 35 restore cells in a run is to comfortably reach the final zone first. The deeper you go, the more restore cells you can collect. Try increasing your light levels so you can spot restore cells further down or stock up on Mageflare Runes. If you are not using Mageflare Runes, Caelo is the easiest turtle thanks to the light level bonus.
Wow, you found a really old thread. Thanks for the suggestions! I personally like the 2nd one since it clearly communicates the duration of the Mageflare Rune's effect. But there's the issue of what we should use for the improved effect when equipping the Alchemist's Pouch, which allows two digs before the effect wears off. The first and third options might be unclear, since wording like "moments" could confuse players about the exact duration.
Every turtle has different unlock criteria. Some are random drops from chests, some unlock after you've dug a certain number of blocks, and others appear once you've collected a lot of a specific ore. If you're not sure whether you've unlocked any new turtles, try clicking on your turtle on the surface. If a new one is available, you'll be able to swap to it from there. Hope this helps!
Thanks so much for putting all this information together and collecting most of the FAQ from the comments section! Here are a few extra details you can add, along with some updated info. These are extremely spoilery, so new players should avoid reading further:
Resource spawns:
Quartz: Soil, Sand, Hard Soil, Mud, Stone, Ice
Copper: Soil, Hard Soil, Mud, Stone
Iron: Mud, Stone
Gold: Stone, Granite
Titanium: Granite, Magma
Coal: Hard Soil, Stone, Granite, Magma
Amethyst: Sand, Ice
Emerald: Stone
Ruby: Ice, Granite
Sapphire: Ice, Magma
Diamond: Granite, Magma
Some additional info:
Cow spawns after 100 digs downward
Wood spawns after 120 digs in any direction
It's technically possible to reach higher than 13 Power using Fern + Lumen Pickaxe, but it would require extremely good rng with restore cells, so it's very unlikely
Encased Relics start to spawn after Lorestone has been unlocked and only spawns after 100 depth with increased spawn rates at 200 and 350 depth respectively
Scoot's Theme is unlocked when you have collected the Scoot's Groove Disc relic
A wiki would definitely be helpful, but I can't take on creating and maintaining one while I'm focused on developing Serenitrove. One of the players (Stick3141) mentioned they're putting together a google doc for Serenitrove, which might serve as a good reference in the meantime. As for now, I'm happy to answer any questions you have about the game :)
It is the stone layer after mud right? The restore cells can blend in because of the slight bluish tint on the stone tiles. I'll take a look and see if I can adjust that tint to improve visibility. If that doesn't work, I can add a clearer border for restore cells when Accessibility Color Blind mode is on. Thanks for the feedback!
Those are some really great ideas! I personally love the Fern and Mistral's achievement ideas. Will consider adding them in the future updates, although I try not to have a specific achievement for each turtle as that feels too rigid, and currently Pebble alone already has 2. Thanks for the suggestions!
Sure! Feel free to share any ideas, suggestions, or bug reports anytime. Helping answer questions is also a huge help since I might miss some questions here and there. As for the google doc, I really appreciate it. A simple guide or FAQ would be super helpful since a lot of players have the same questions. Thanks so much!

