Thanks for the bug report! I have fixed it on my end, but the patch will be included in the upcoming major update.
Scoot
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Hi, thanks for reporting this. I have not seen this issue come up before, so I would like to have a bit more information.
Could you let me know which OS and browser you are using to play Serenitrove? Also, are you playing it through the itch.io page, the itch.io app, or the offline copy? And has this issue happened before or did it just start recently?
Edit: One more thing, does refreshing the page solve the issue?
Congrats on unlocking all of the hats! Most of the characters are based on gopher tortoises with the exception of Mistral and Caelo (they are softshell turtles). I definitely plan to add more turtles in the future, though currently there are no plans to explore water areas since the game is more focused on digging. Thanks so much for playing!
Iron and titanium drills and pickaxes are essentially the same aside from the drills having split vertical/horizontal power instead of a single flat value. There are a few different pickaxes and a special drill with different special effects in addition to their power differences. Drills generally have slightly higher durability as well.
Really sorry that happened to you. I will see what can be done to make it clearer that Quartz does not spawn in the Magma layer. I did try adding that hint to the Nix unlocking clue as well but it ended up making the prompt a bit too lengthy.
For now, the hint is included in the rotating "Did You Know?" section under the Play button and on the game page, but it sounds like it is still easy to miss. Thanks for reporting this and for the feedback!
You're very welcome and thanks for playing!
For the Pebble achievements, the main trick is to avoid overhealing early on. Try to make sure you've used more stamina than the restore cell heal amount so you can maximize your Fortify stacks. It also helps to stock up on Mageflare Runes and use them every 6 to 7 digs in the Granite and Magma layers so you don't miss any restore cells.
The rest really comes down to luck. Pebble has no footwear, and since you're using the Violetheart Pendant you're basically giving up the accessory slot as well. Good luck!
And I'm really glad you're enjoying the game so much. Love that goal! I hope you manage to reach 100% someday. P.S. Getting 999 Diamonds might take a while.
Welcome back! I'm really glad you enjoyed Presto. I think he can become a very versatile turtle, especially as more equipment and layers are added in the future. Congrats on reaching water with him too! It can be quite a challenge for new players to get there with Presto without a lot of equipment.
And thank you for the kind words!
You can make a backup save by clicking "Export" under Settings. Just paste it into any text editor and save it somewhere safe. Serenitrove already autosaves, so backups are mainly useful if you clear your browser cache or want to move your save to another device.
For the slot machine, it is just an optional way to get some extra resources. You can ignore it if you want, though you will need to spend a bit of quartz on it to unlock one of the turtles and get an achievement.
As for tipping, I have disabled payments on Serenitrove. If you would still like to support something, consider donating to any wildlife charity instead. That would make me really happy :)
You could always start another save and try playing on hard mode :)
As for updates, they will come when they are ready. As I mentioned in my previous reply, I have to focus on other things in life. While I do enjoy working on Serenitrove, it is definitely not my top priority. Thanks for understanding.
Thanks! The main tip I can give you is to genuinely enjoy making games. As long as you enjoy the process, your games will naturally get better and more polished over time.
The food truck idea is creative, but people buying food are usually not gamers, so it might not get as much engagement as you hope. No harm experimenting though.
My final advice is to make a game that you personally love to play. Not just because you made it, but because you would genuinely enjoy it as a player.
Yes, it's just me working on the game. I handle all the art, coding, game design, bug fixing, and updates myself.
And no I don't earn any money from Serenitrove. It's purely a passion project for me. I do plan to keep updating it from time to time, but I can't promise constant updates since other responsibilities in my life have to come first.
Personally I feel that if we add a permanent stamina increase to Pebble but then cap it at a certain point, it might be better to just slightly buff Pebble's base stamina instead. Otherwise it could end up feeling like an unnecessary grind just to reach what's basically the same result.
When I first designed Pebble, the idea actually was to have permanent stamina increases. But after thinking it through a lot more, it just doesn't really fit Serenitrove's gameplay loop, where every run is meant to start fresh.
Your ideas are not dumb at all. I love hearing them, so please keep them coming. About 25% of Serenitrove as it exists today was inspired directly by player suggestions.
Whether an idea gets implemented or not really comes down to how well it fits the game. But without people sharing their ideas in the first place, there would be nothing to choose from.
