Thanks so much! The easiest way to get 35 restore cells in a run is to comfortably reach the final zone first. The deeper you go, the more restore cells you can collect. Try increasing your light levels so you can spot restore cells further down or stock up on Mageflare Runes. If you are not using Mageflare Runes, Caelo is the easiest turtle thanks to the light level bonus.
Scoot
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Wow, you found a really old thread. Thanks for the suggestions! I personally like the 2nd one since it clearly communicates the duration of the Mageflare Rune's effect. But there's the issue of what we should use for the improved effect when equipping the Alchemist's Pouch, which allows two digs before the effect wears off. The first and third options might be unclear, since wording like "moments" could confuse players about the exact duration.
Every turtle has different unlock criteria. Some are random drops from chests, some unlock after you've dug a certain number of blocks, and others appear once you've collected a lot of a specific ore. If you're not sure whether you've unlocked any new turtles, try clicking on your turtle on the surface. If a new one is available, you'll be able to swap to it from there. Hope this helps!
Thanks so much for putting all this information together and collecting most of the FAQ from the comments section! Here are a few extra details you can add, along with some updated info. These are extremely spoilery, so new players should avoid reading further:
Resource spawns:
Quartz: Soil, Sand, Hard Soil, Mud, Stone, Ice
Copper: Soil, Hard Soil, Mud, Stone
Iron: Mud, Stone
Gold: Stone, Granite
Titanium: Granite, Magma
Coal: Hard Soil, Stone, Granite, Magma
Amethyst: Sand, Ice
Emerald: Stone
Ruby: Ice, Granite
Sapphire: Ice, Magma
Diamond: Granite, Magma
Some additional info:
Cow spawns after 100 digs downward
Wood spawns after 120 digs in any direction
It's technically possible to reach higher than 13 Power using Fern + Lumen Pickaxe, but it would require extremely good rng with restore cells, so it's very unlikely
Encased Relics start to spawn after Lorestone has been unlocked and only spawns after 100 depth with increased spawn rates at 200 and 350 depth respectively
Scoot's Theme is unlocked when you have collected the Scoot's Groove Disc relic
A wiki would definitely be helpful, but I can't take on creating and maintaining one while I'm focused on developing Serenitrove. One of the players (Stick3141) mentioned they're putting together a google doc for Serenitrove, which might serve as a good reference in the meantime. As for now, I'm happy to answer any questions you have about the game :)
It is the stone layer after mud right? The restore cells can blend in because of the slight bluish tint on the stone tiles. I'll take a look and see if I can adjust that tint to improve visibility. If that doesn't work, I can add a clearer border for restore cells when Accessibility Color Blind mode is on. Thanks for the feedback!
Those are some really great ideas! I personally love the Fern and Mistral's achievement ideas. Will consider adding them in the future updates, although I try not to have a specific achievement for each turtle as that feels too rigid, and currently Pebble alone already has 2. Thanks for the suggestions!
Sure! Feel free to share any ideas, suggestions, or bug reports anytime. Helping answer questions is also a huge help since I might miss some questions here and there. As for the google doc, I really appreciate it. A simple guide or FAQ would be super helpful since a lot of players have the same questions. Thanks so much!
No worries at all!
You can unlock more hats by reaching the bottom with the different turtles. Each one earns a special hat as a little trophy for completing a run with them :)
As for saves, yes you can still load an exported save even after deleting your current one. If you're just trying to overwrite your existing save with a previously exported one, you can import it directly and it will replace your current data. Just be sure to double check before overwriting or deleting anything. Since everything is stored locally, once deleted/overwritten, they are gone for good.
I haven't seen that glitch before, but my guess is that the Titanium Pickaxe might be triggering its free dig at the same time Pebble collects a restore cell and gains +1 max stamina. I'll need to test it myself to figure out what's going on. Thanks for reporting!
Edit: Should be fixed now.
You unequip and re-equip your pickaxe over and over again.
Thanks for the report! I'll take a look at the Violetheart Pendant's item description to make sure its type is listed correctly.
As for adding new consumables to the shop, I don't have plans for that right now. Introducing more consumables would require a major update to the current system, including things like a consumable inventory and slot selection. It might be something that I will add in the future though.
Sometimes this happens because of a slow connection, which can make the bgm take a while to load or stop it from loading entirely. As for the repeating song issue you mentioned earlier, I still haven't been able to reproduce it on my end. It seems likely that it has something to do with how fast the bgms load on different connections.
Hey, thanks so much! I'm really glad you love Pebbles. It's been a while since I've added a new turtle because I've been focused on bug fixes, polishing, and other improvements. And no worries at all about donating. My biggest hope is that Serenitrove inspires players to care about animals and help them however they can. If the game brings a smile to someone's face, that's more than enough for me. Also, great progress so far! I hope there's plenty of content to keep you entertained for a long time, and even if you 100% the game one day, feel free to drop by and chat anytime!
Thanks for the feedback! Reaching water with Pebble usually isn't too difficult, but I agree that achievement runs were a bit too punishing and relied too much on restore cell luck. I've lowered the required stacks from 10 to 9, and after doing a few test runs, I believe the achievement should now be doable even with bad restore cell rng, but still pretty challenging (lots of Mageflare Runes needed).
Thanks for the feedback! I'm still gathering player impressions and testing things on my end. The way I usually play him is by trying to maximize the number of digs I can get in before picking up a restore cell, so I don't waste the extra heals without growing his stamina stacks. By the end of some of my Pebble runs his max stamina can reach 170+.
I'll keep an eye on how players are feeling overall. If it still seems too tough for most people, I might lower it to 9 stacks for 1 stamina instead of 10.
Edit: I have lowered the stacks required for Pebble from 10 to 9 :)
Hi, thanks for playing! Take your time with it. Serenitrove is meant to be a chill and relaxing journey, though you can totally hardcore it if you want to ;)
My favorite turtle is probably Caelo. The most difficult ones to implement code-wise were Fern and Reeler. And yes, there are a few turtles that were set aside, not really scrapped but put back on the drawing board for more balancing and planned for future updates.

