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A member registered Apr 02, 2025 · View creator page →

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You're very welcome and thanks for playing!

For the Pebble achievements, the main trick is to avoid overhealing early on. Try to make sure you've used more stamina than the restore cell heal amount so you can maximize your Fortify stacks. It also helps to stock up on Mageflare Runes and use them every 6 to 7 digs in the Granite and Magma layers so you don't miss any restore cells.

The rest really comes down to luck. Pebble has no footwear, and since you're using the Violetheart Pendant you're basically giving up the accessory slot as well. Good luck!

And I'm really glad you're enjoying the game so much. Love that goal! I hope you manage to reach 100% someday. P.S. Getting 999 Diamonds might take a while.

Welcome back! I'm really glad you enjoyed Presto. I think he can become a very versatile turtle, especially as more equipment and layers are added in the future. Congrats on reaching water with him too! It can be quite a challenge for new players to get there with Presto without a lot of equipment.

And thank you for the kind words!

If you're on Windows, you might want to check if it's blocked. Right click on it, select Properties, under General tab, check Unblock and apply. Also make sure the .zip file is not downloaded to a restricted folder.

You can make a backup save by clicking "Export" under Settings. Just paste it into any text editor and save it somewhere safe. Serenitrove already autosaves, so backups are mainly useful if you clear your browser cache or want to move your save to another device.

For the slot machine, it is just an optional way to get some extra resources. You can ignore it if you want, though you will need to spend a bit of quartz on it to unlock one of the turtles and get an achievement.

As for tipping, I have disabled payments on Serenitrove. If you would still like to support something, consider donating to any wildlife charity instead. That would make me really happy :)

Yes you can :)

The download is an offline copy of Serenitrove that you can play without an internet connection.

You could always start another save and try playing on hard mode :)

As for updates, they will come when they are ready. As I mentioned in my previous reply, I have to focus on other things in life. While I do enjoy working on Serenitrove, it is definitely not my top priority. Thanks for understanding.

Definitely. Serenitrove is still actively being developed. I work on it whenever I have free time, so updates may roll out gradually.

Congrats on completing the game and thanks for playing! :)

Congrats on your second jackpot! The the confetti effect was a recent addition. I wanted the slot machine to feel more rewarding when you win :)

Thank you so much, that really means a lot! I'm glad you enjoyed it :)

Thanks! The main tip I can give you is to genuinely enjoy making games. As long as you enjoy the process, your games will naturally get better and more polished over time.

The food truck idea is creative, but people buying food are usually not gamers, so it might not get as much engagement as you hope. No harm experimenting though.

My final advice is to make a game that you personally love to play. Not just because you made it, but because you would genuinely enjoy it as a player.

Yes, it's just me working on the game. I handle all the art, coding, game design, bug fixing, and updates myself.

And no I don't earn any money from Serenitrove. It's purely a passion project for me. I do plan to keep updating it from time to time, but I can't promise constant updates since other responsibilities in my life have to come first.

Thanks for playing! I'm glad you enjoyed it!

Thanks so much! I definitely plan to keep updating the game for as long as I can. And of course I remember you :)

Thank you so much! I'm really glad you're enjoying it :)

That's not possible because of the limited pixel space. Even the hats only give me 9 pixels to work with.

We also can't change the pixel size just for held items, since that would break the overall aesthetic and make things look inconsistent.

Thanks for the ideas. I do plan to add some kind of nighttime mode in a future update. I'm thinking it could even be its own stage with completely new layers and mechanics. It's still only in the brainstorming phase for now.

That's because the Discord was only officially created about two weeks ago.

Personally I feel that if we add a permanent stamina increase to Pebble but then cap it at a certain point, it might be better to just slightly buff Pebble's base stamina instead. Otherwise it could end up feeling like an unnecessary grind just to reach what's basically the same result.

When I first designed Pebble, the idea actually was to have permanent stamina increases. But after thinking it through a lot more, it just doesn't really fit Serenitrove's gameplay loop, where every run is meant to start fresh.

I actually tried that. The problem is that there just is not enough space on top to show everything.

So I think increasing the max resource count probably makes more sense when I eventually do a UI rework.

Your ideas are not dumb at all. I love hearing them, so please keep them coming. About 25% of Serenitrove as it exists today was inspired directly by player suggestions.

Whether an idea gets implemented or not really comes down to how well it fits the game. But without people sharing their ideas in the first place, there would be nothing to choose from.

Thanks so much for playing, that really means a lot!

If you add Serenitrove to your collection, you will be able to keep up with all the latest updates as soon as they drop :)

Hint 2: It needs to be a quartz cell that is mined in the Magma layer, not just any way of obtaining quartz.

A permanent stamina increase on Pebble would be extremely overpowered. Everyone would just use him repeatedly to boost stamina, and once his max stamina gets high enough, it would make all the other turtles  obsolete.

Thanks so much! I'm really glad you enjoyed it, and congrats on beating the game!

The main focus for now is expanding content and polishing what is already there. Adding new turtles, more footwear options, new relics/powers and more achievements alongside ongoing stability improvements and general polish.

More features and updates will be added in the future and decorations/customization could be one of them, but they are not the main priority right now.

Thanks for sharing your ideas!

Thanks!

Quartz does not spawn naturally in the Magma layer. Hint: you will need to find a way to bring it there.

The Fashion Statement achievement is currently the hardest one in the game. Try to avoid wasting any Fortify stacks from overhealing. Stock up on Mageflare Runes and use them every 5 to 8 cells down to avoid missing any restore cells.

Titanium ore selling will be added in the upcoming update.

As for Kirby helmet, I love Kirby too, but I don't think Serenitrove is ready to include elements from other games just yet.

As of now, there is no diamond drill, though it may be added in a future update. Headgear is purely cosmetic and only provides visual effects.

Hi, Serenitrove is definitely still being updated. Since it's a passion project for me, updates come at my own pace, usually when I have free time or a good idea I want to work on.

Thanks! For the furnace, you can actually click and hold the plus button to quickly add fuel or ores into the slots.

Thanks so much! Glad you're enjoying it :)

If by magma you mean the turtle unlock that requires mining quartz in the magma layer, quartz does not spawn in the magma layer naturally, so you will need to find a way to bring quartz down there and then mine it.

Hope that helps, and thanks again for playing!

A client-sided javascript browser game can be quite easy to cheat if someone has a bit of web development knowledge. That said, I obviously wouldn't recommend doing that.

Might wanna get that throat checked

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Thanks! Adding leather to the slots is actually a neat idea. Even aside from the scarcity, a few players have mentioned feeling bad about "squishing" the cute cows for leather, so having an alternative way to get it would be nice.

If it helps, cows spawn every 100 digs downward, so you can technically force them to spawn by digging down without any footwear equipped.

There is also a link to the discord server on the game page itself under Controls & Core Mechanics.

Currently I don't have plans to create a new game. Serenitrove will continue to receive updates occasionally, depending on how much free time I have to work on it.

Thanks for reporting this. It is a known issue at the moment. Since it does not affect gameplay too much, it is currently on the list as a low priority fix. It will be fixed in one of the future updates.