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A member registered Apr 02, 2025 · View creator page →

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Personally I feel that if we add a permanent stamina increase to Pebble but then cap it at a certain point, it might be better to just slightly buff Pebble's base stamina instead. Otherwise it could end up feeling like an unnecessary grind just to reach what's basically the same result.

When I first designed Pebble, the idea actually was to have permanent stamina increases. But after thinking it through a lot more, it just doesn't really fit Serenitrove's gameplay loop, where every run is meant to start fresh.

I actually tried that. The problem is that there just is not enough space on top to show everything.

So I think increasing the max resource count probably makes more sense when I eventually do a UI rework.

Your ideas are not dumb at all. I love hearing them, so please keep them coming. About 25% of Serenitrove as it exists today was inspired directly by player suggestions.

Whether an idea gets implemented or not really comes down to how well it fits the game. But without people sharing their ideas in the first place, there would be nothing to choose from.

Thanks so much for playing, that really means a lot!

If you add Serenitrove to your collection, you will be able to keep up with all the latest updates as soon as they drop :)

Hint 2: It needs to be a quartz cell that is mined in the Magma layer, not just any way of obtaining quartz.

A permanent stamina increase on Pebble would be extremely overpowered. Everyone would just use him repeatedly to boost stamina, and once his max stamina gets high enough, it would make all the other turtles  obsolete.

Thanks so much! I'm really glad you enjoyed it, and congrats on beating the game!

The main focus for now is expanding content and polishing what is already there. Adding new turtles, more footwear options, new relics/powers and more achievements alongside ongoing stability improvements and general polish.

More features and updates will be added in the future and decorations/customization could be one of them, but they are not the main priority right now.

Thanks for sharing your ideas!

Thanks!

Quartz does not spawn naturally in the Magma layer. Hint: you will need to find a way to bring it there.

The Fashion Statement achievement is currently the hardest one in the game. Try to avoid wasting any Fortify stacks from overhealing. Stock up on Mageflare Runes and use them every 5 to 8 cells down to avoid missing any restore cells.

Titanium ore selling will be added in the upcoming update.

As for Kirby helmet, I love Kirby too, but I don't think Serenitrove is ready to include elements from other games just yet.

As of now, there is no diamond drill, though it may be added in a future update. Headgear is purely cosmetic and only provides visual effects.

Hi, Serenitrove is definitely still being updated. Since it's a passion project for me, updates come at my own pace, usually when I have free time or a good idea I want to work on.

Thanks! For the furnace, you can actually click and hold the plus button to quickly add fuel or ores into the slots.

Thanks so much! Glad you're enjoying it :)

If by magma you mean the turtle unlock that requires mining quartz in the magma layer, quartz does not spawn in the magma layer naturally, so you will need to find a way to bring quartz down there and then mine it.

Hope that helps, and thanks again for playing!

A client-sided javascript browser game can be quite easy to cheat if someone has a bit of web development knowledge. That said, I obviously wouldn't recommend doing that.

Might wanna get that throat checked

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Thanks! Adding leather to the slots is actually a neat idea. Even aside from the scarcity, a few players have mentioned feeling bad about "squishing" the cute cows for leather, so having an alternative way to get it would be nice.

If it helps, cows spawn every 100 digs downward, so you can technically force them to spawn by digging down without any footwear equipped.

There is also a link to the discord server on the game page itself under Controls & Core Mechanics.

Currently I don't have plans to create a new game. Serenitrove will continue to receive updates occasionally, depending on how much free time I have to work on it.

Thanks for reporting this. It is a known issue at the moment. Since it does not affect gameplay too much, it is currently on the list as a low priority fix. It will be fixed in one of the future updates.

Congrats on the 100%! I'm really glad you had fun with the game and thanks so much for playing!

Yes that is the intended behavior.

Reeler's mini slot requires all three colors to match to win, that comes out to ~11% chance per spin. The rewards are usually common materials like Quartz, Coal and Copper. Titanium is in the loot table but only at about a 9% chance. That's roughly a 1 in 100 chance per spin to get Titanium from the slot.

In practice, that means a player would need to go back to the surface ~50-100 times to see Titanium even once. Personally I feel that is reasonable, since that same amount of time could be spent digging normally for Titanium, which is generally faster and more reliable.

I did consider cases like macro or afk farming, but since this is a single player casual game, I am not too concerned. If someone really wants to go through that effort to cheese it, I am okay letting them play that way.

Thank you so much! I am glad you liked the game and hearing that you spent so much time with it really means a lot to me. Have a great day :)

Nice one! Congrats!

There will be in-game achievements as you progress further :)

Thanks so much for playing! I'm really glad you enjoyed it. Hope you have even more fun digging tomorrow, and many more hours ahead in Serenitrove :)

Really sorry to hear that :(


To back up your save, click "Settings" (the gear icon in the bottom right corner), then click "Export". This copies your save to your clipboard. You can then paste it into a notes app or save it as a text file somewhere safe.
Hope that helps!

Congrats! Thats really fast for a first playthrough. I'm glad you enjoyed it :)

If you do another run, don't forget to back up your save!

Thanks, glad you enjoyed it! Have fun :)

The furnace unlocks once you reach deeper levels (past the Mud zone).

(1 edit)

Thanks for the detailed bug report! I will look into this and try to track down the exact cause and a possible fix for it.


Edit: 

I tested this on both hard mode and normal mode with the Violetheart Pendant equipped from the surface. In my runs, I unlocked three achievements in addition to Hard Hat. 

"My Final Form" unlocked midway through the run when Pebble reached 100 stacks of Fortify. When I reached water, both "Dry Run" and "Fashion Statement" unlocked as expected. I have not been able to reproduce the issue so far.

Congrats! Technically it's 1 in 593 spins. However there is a pity system where the odds of landing a "7" on the reel increases every 30 spins after the first 50 spins without hitting a jackpot. The pity system resets whenever you hit a jackpot.

I have sent the crafted save to your email address. Just copy and paste the content into Serenitrove's import text field. Have fun!

P.S. Remember to export your save progress regularly and keep it in your notes app or a text file :)

Sorry, could you let me know how I am supposed to use that? It does not seem to be an email address or a website.

I have crafted the save for you, but since it has almost everything unlocked, I cannot post it here publicly. Would you be able to join Serenitrove's official Discord server? I can send it to you there instead. You can find the Discord invite link under 'More information' on this page.

If nothing has changed on your end, then it is very likely that something cleared your browser cache behind the scenes.

Unfortunately, if you do not have a backup of the save, there is no way for me to recover it, since all progress is stored locally on your device.

That said, if you roughly remember how far you were, I would be happy to help and manually craft a new save for you with similar progress to what you had before :)

The furnace/smelter unlocks once you reach deeper levels (past the Mud zone).

Congrats on reaching the water! That is a great strategy for clearing the game.

One small tip to add, Grampshell does not increase restore cell spawns, only resource spawns. For water runs specifically, it can be more effective to use a turtle with higher base stamina instead. Also, once you have maxed Power from the Dojo and Relic Power, the Titanium Pickaxe is usually the better choice for stamina efficiency. The Diamond Pickaxe is still better for resource-hunting runs though.

Thanks for sharing your strategy and good luck to everyone still pushing for water!

I'm really sorry to hear that, but updates should not reset your progress as they are backwards compatible. Progress is only reset in a few specific cases:

  1. You played on a different device or browser.

  2. You played on a different platform, for example switching from the itch.io web page to the itch.io app or downloading Serenitrove to play offline.

  3. You cleared your browser history or cache.

For cases 1 and 2, your progress should still be there. You just need to return to the same device, browser, and platform you originally played on. If it is case 3, I'm sorry but the save is unfortunately gone, since all progress is stored locally on your device. Hopefully you made a recent backup of your save.

I hope this helps.


May I ask where you were playing Serenitrove previously, before the save was lost?