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Personally I feel that if we add a permanent stamina increase to Pebble but then cap it at a certain point, it might be better to just slightly buff Pebble's base stamina instead. Otherwise it could end up feeling like an unnecessary grind just to reach what's basically the same result.

When I first designed Pebble, the idea actually was to have permanent stamina increases. But after thinking it through a lot more, it just doesn't really fit Serenitrove's gameplay loop, where every run is meant to start fresh.

got a point, a good troll would be to have one that is just called turtle god, where it has 5000 HP, but you can only get it by buying it, but the cost is 1 more quart than the maximum so you CAN'T buy it thus, you can NEVER get it

I actually love that troll. Maybe if there is an april 1st update.

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here is what it would look like         it's tiny