Yes, a prestige system is definitely a good idea for boosting replayability. I will look into what kind of prestige mechanics would work best, whether it should involve a full reset, just a difficulty increase, or something else.
Wow, thank you for sharing all those headgear effect ideas. You clearly put some thought into matching them with their themes. Right now, headgear in Serenitrove is mainly cosmetic because I want players to feel free to wear whatever they like without it affecting gameplay. If headgear provided gameplay advantages, players might feel locked into specific choices that fit their playstyle, which could limit their freedom.
As for the Dwarven Bracer, what other utility ideas do you think could help improve it? Currently, it has a 30% chance to prevent tool durability loss when digging, which effectively increases all tool durability by about 1/3.
And no worries, I really appreciate hearing players' ideas :) Feedback like yours is how Serenitrove can continue to grow and improve. Of course, I do have to weigh suggestions carefully to make sure they fit the overall design, but I love hearing what players come up with.