Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I love this idea, maybe with a prestige points, the hats can do other helpfull thingi really like these ideas:

Iron Helm increase power 

Flower crown increases healing from heal blocks

Propeller cap lets you dig up one block (falling back down one afterwards)   

Halo gives 10 light  

Visor increases regeneration             

Fedora gives a free dig every 10 digs                 

Baseball cap gives 20 stamina

it would also give Dwarven bracer more utility, but you dont have to listen to me, I just really like making stuff up for other games :)

(+1)

Yes, a prestige system is definitely a good idea for boosting replayability. I will look into what kind of prestige mechanics would work best, whether it should involve a full reset, just a difficulty increase, or something else.

Wow, thank you for sharing all those headgear effect ideas. You clearly put some thought into matching them with their themes. Right now, headgear in Serenitrove is mainly cosmetic because I want players to feel free to wear whatever they like without it affecting gameplay. If headgear provided gameplay advantages, players might feel locked into specific choices that fit their playstyle, which could limit their freedom.

As for the Dwarven Bracer, what other utility ideas do you think could help improve it? Currently, it has a 30% chance to prevent tool durability loss when digging, which effectively increases all tool durability by about 1/3.

And no worries, I really appreciate hearing players' ideas :) Feedback like yours is how Serenitrove can continue to grow and improve. Of course, I do have to weigh suggestions carefully to make sure they fit the overall design, but I love hearing what players come up with.

(1 edit)

I mistook dwarven bracer for guilded shift, sorry for that, but the guilded shift benefits from having more "accessories" to assist, being able to swap between hats freely would be really good.

for dwarven bracer, i unfortunately dont have any good ideas, but i do have a question, does it probability stack? does using the titanium pickaxe increase the odds? by that I mean, will the dwarven bracer override the titanium pickaxe

again, sorry for the mix-up, but im so glad you're so supportive of hearing player Ideas, makes me feel apretiated (:

No worries. For Gilded Shift, the effect feels pretty minimal for now, but as we add more tools and footwear options in the future, being able to freely swap between them will definitely become more valuable. Even more so once we eventually introduce a second accessory slot.

As for the Dwarven Bracer, its effect is separate from the titanium tools. Titanium tools give a chance for a dig to not consume stamina, while the Dwarven Bracer gives a chance for a dig to not reduce tool durability. They work independently from each other and can actually both trigger at the same time.

And don't be sorry, we all mix things up sometimes. I really appreciate your feedback and ideas. It means a lot to me to hear from you, and I make sure to personally reply to every message because the community is such a big part of what makes this game special :)

(+1)

I cant believe i mixed it up again,sorry, talking with the creator is kind of exciting, considering that doesn't usually happen with most games. Thank you for the clarification, you are very nice :)

i do have an idea, maybe have like a god helmet  that isn't op but can pick an effect, look of a helmet, and one of these effects. it would be a pretty good fix if somebody wanted to keep there  helmet looking the same but have another effect.

If you mean something like headgear "skins" that players can equip on top of the actual helmets that provide stats, I did consider that. However, I decided against it because it would add a layer of complexity that might not fit well with the casual nature of the game. I try to keep the mechanics simple so it's easy to pick up and learn the basics.

(+1)

yea that does make sense it would make the game complicated.

that does sound like a nice idea, glad Scoot likes it too

Thank you! I like to think I'm very creative :)