Nice work! It was definitely a little funky figuring out how it all worked but having the boids and the player affected by attract/repel was really neat. Also impressed by the variety of mechanics, I can easily imagine this being expanded a lot with just a few more. I appreciated the warnings and configurable controls too, keep it up!
Play game
Flockstorm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #70 | 3.354 | 3.750 |
| Originality | #79 | 3.354 | 3.750 |
| Accessibility | #117 | 2.758 | 3.083 |
| Overall | #121 | 2.864 | 3.202 |
| Graphics | #122 | 2.832 | 3.167 |
| Controls | #131 | 2.758 | 3.083 |
| Fun | #139 | 2.534 | 2.833 |
| Audio | #143 | 2.460 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4.1
Wildcards Used
Simple Shapes, Show Don't Tell
Game Description
Guide the Flockstorm to their goal while they avoid obstacles and yourself!
How does your game tie into the theme?
The Flockstorm travel away from any obstacles, but are fragile. You need to guide them to the goal while managing their pathfinding and fragility. Its controlled chaos due to needing to control the chaotic Flockstorm to beat the levels!
Source(s)
N/A
Discord Username(s)
game_log, pulseofstar
Participation Level (GWJ Only)
1


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