https://itch.io/jam/brackeys-14/rate/3850798 Thanks! Here is my team's game.
Game_Log
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The idea for this game is great! Not my kind of game, but it has a very strong foundation. I loved the visuals too! But gameplay wise I found the trading to be really interesting, though I didn't really get too much about which trades worked versus what you get, though with practice I'm sure someone can make a chart or something. Overall this is a really good game!
Here is our game: https://game-log.itch.io/biscuity-depths
Link yours so I can play them!
https://game-log.itch.io/biscuity-depths
Here is the game my team worked on. Hope you have fun!
in hindsight a less vibrant option should have been added. We only added the warning at the last minute while finalizing the game, so apologies about that.
What part specifically was too bad on the eyes. I may make a less vibrant version, though it would probably release after the jam is over since idk if it would break any rules.
Hey there! I'm looking for a team for this jam. I've worked on 4 small games with Godot so far, and I would really like to work with a team on this one. Though a relative beginner, I am decent at programming and would like to have friends to help with the artwork and ideas. Other programmers are also accepted cause its always good to learn from one another to improve what we can do! Let me know if you are interested!
the tv screen used a shader, listed in the credits. As for actual implementation, i believe it was a plane with a crt shader applied that had a viewport displaying a UI layer. The plane was put right in front of the computer model's actual screen to sell the effect.
Thanks! Hadnt realized it was FNaF-y when making it, but tbf FNaF is my only real experience with horror games xD
Hey no need to hold back, I appreciate any feedback positive or negative; its all used to improve after all!
As for your points:
1. Regarding 'E' to interact, perhaps I should have added a more proper tutorial for the game to help clear up control issues. The E to restart dialogue was a bug that I had not realized was there. So for mouse control, that was a bit of a shock to me. I had thought it second nature, but thats probably due to me playing games like minecraft often, which uses the mouse as the attack button. What controls do you think would be a better fit then?
2. It took me a moment to understand what you meant by the hitbox including the head, but yeah that does make sense. I'll try to consider the perspective a bit more next time.
3. Thanks! Am really proud of that effect!
4. Thanks again! I was really nervous about the pixel art cause I'm not confident about those skills, but glad you enjoyed the cutscenes!
5. lol
6. Ah the castle. So the key was intentional, it spawns there after you kill all the red enemies leading up to it; but I really needed to put a visual or something to show it spawned. As for the boss, I should probably work on hitboxes more.
7. Am currently replaying my game while I type this and yeah, a run button or something would have been a good idea.
8. Thanks! It was my first time messing with any sort of music/sounds.
9. I... have no idea what BFXR/JSFXR SFX is. Can you explain that please?
10. Well, given this was made initially as a project for University, I had toned the difficulty down by... a lot. In the future I will definitely try to up the challenge.
11. Yeah tbh the Warlock was a bit rushed due to time constraints. What I got in the end was decent imo, but I'd love to make a second phase or so if I ever needed to redo the boss for another project or something. Maybe a sequel or remake a few years from now.
Thank you for the advice!
Interesting concept! I like the audio of the monkeys; It was a bit loud so maybe add an audio slider in the options? Also when I had finished the game, it appears that the mouse visibility was not restored once I got back to the main menu, which made it a bit difficult to close the game. Overall though it was an enjoyable experience!