Out of the herding games in the jam, this is one of the more inventive ones. There's a good mix between trusting the triangles' pathfinding and knowing when you have to guide them along, though sometimes it was a bit unpredictable. I found myself using the pull ability much more for the triangles and the push ability to move my character, I seldom navigated using A/D/Space since it was slower. The prominent progress bar over top of the character might be better suited above the end goal. My favorite interaction was being close enough to herd the Flockstorm but not so close that I would shatter them with my player, it's where the game shines and level 3 really takes advantage of it.