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A jam submission

Scavenger ShooterView game page

bullet hell where you capture bullets and use them against the enemies
Submitted by Ktosox, Positron Games, zacPlaysGamesIGuess, SusieCat Creations — 1 day, 2 hours before the deadline
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Scavenger Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.2634.263
Fun#94.0004.000
Overall#253.5793.579
Graphics#473.6323.632
Accessibility#483.2113.211
Controls#633.3163.316
Audio#653.2113.211
Originality#703.4213.421

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
SIMPLE SHAPES

Game Description
Top down shooter / bullet hell with a highscore

How does your game tie into the theme?
Bullets represent chaos which the player controls by catching and shooting them back.

Source(s)
https://github.com/ktosox/GWJ80

Discord Username(s)
ktosox, zac3357, positron_games, susiecat

Participation Level (GWJ Only)
14 + 1 + 1 + 1

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Comments

Submitted(+2)

I'm very bad at bullet hell games, but I really enjoyed this one! I thought the bullet grabbing mechanic was original, and the powerups were fun. I really liked the splatter effect after hitting an enemy or getting hit.

Submitted(+2)

Very cool concept. Grabbing the bullets was a little tricky, but once I got that part the rest fell in pretty easy.

Submitted(+2)

Hey
This is a fun game, the shapes and everything works super well. 

I was a little confused as to why I couldn't shoot but I figured out I needed to grab the bullets. That's a neat little change but it is difficult to grab bullets unfortunately. 

I was also thrown away by the shooting sounds, the dissonance is jarring and not very fun. But it is a minor thing that can be improved upon easily. 

Great game and good luck :)

Developer(+1)

Thanks for checking out our game!

Sorry for not explaining the shooting/bullet grabbing mechanic better.

By "shooting sounds" you mean the sounds enemies do while shooting, right?

Submitted(+2)

Yeah the sounds of enemies shooting. When one or two enemies are shooting it's fine, but when the count builds up, it gets messy.

Submitted(+3)

Great game!  I love the concept of needing to grab the enemies bullets and shoot them back.  It's an interesting balance between avoiding bullets and trying to pick them up.

Submitted(+3)

The idea is awesome, Maybe tweek a bit the grabber indicator since it's quite hard to tell on later wave where it is but there a lot of patterns it was enjoyable

Submitted(+3)

This one was really fun! I got to 42 before dying. I like the old arcade style aesthetic too.

Submitted(+3)

Fun and unique idea! I enjoyed playing! I think I would have benefitted by a bigger indicator of when I had a bullet captured (I know there was a slight change in the icon, but when things got really chaotic in later waves, having it be more obvious may have helped me). I liked the diversity of enemies, shooting patterns, and upgrades as well!

Developer(+1)

hi :D

Submitted(+3)

amazing game!! love the look and feel and it ramps up the chaos over time at a really nice rate. the powerups were really satisfying and a great way to balance the game. great job folks!!

Submitted(+3)

Good implementation of the theme and wildcard.

Submitted(+3)

Beautiful look, feel and sound. Loved playing this!

Submitted(+3)

This feels like the kind of game that I would buy. Amazing job and amazing idea.

Submitted(+2)

Cool concept