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A jam submission

TRAVERSALView game page

A Game About Fluids
Submitted by NORMALEXISTING — 1 day, 14 hours before the deadline
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TRAVERSAL's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#213.0333.129
Interpretation of the Theme#283.0953.194
Audio (Music and Sound)#312.6262.710
Overall#352.4512.529
Art Direction#372.1262.194
Narrative#401.3761.419

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
NormalExisting

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Comments

Submitted

Interesting take on a puzzle game! It's like Candy Crush but cooler. XD Was fun having to figure out how to connect one node to the other by connecting blocks of the same color. Just was a bit frustrating tho when RNG isn't in your favour and doesn't respawn new blocks of the color you need. Also would be neat if you could control the camera yourself, at least to some degree. The snapping to last region you worked on feels a bit odd. Either way, I still enjoyed it! ^^ Would have wished for a stronger tie in to the furry theme tho.

Submitted

Can't play. Freezes on level load for me :(

Submitted

It's always fun to play puzzle games!! And I do really like the mechanic of chaining things together here, it almost reminds me of capturing territory in Go
I do wish there was more of a tutorial, though! It's a little difficult to understand what's happening/why.

Submitted

very very difficult puzzle game. i couldn't beat it. i still enjoyed it, but some more tutorializing would have helped my experience, i think

  • ok the music fucking rocks. i love the music choices. it just... fits. it fits so well.
  • it took me a long time to figure out the basic mechanic of blocks falling. until i figured it out i was just kinda brute forcing my way through the levels
    • the gameplay felt pretty smooth once i eventually figured it out.
    • the basic loop of looking for blocks to connect and thinking about what order to connect them in was satisfying.
  • visibility issues
    • the font is extremely hard to read
    • i can BARELY differentiate the lime-green blocks from the cyan blocks. 
  • the levels are great. the level design is great.
  • sometimes the levels lagged A LOT and clicking on tiles would feel unresponsive

overall i think i would describe this as difficult, but satisfying.

---

here's a recording of my playthrough:

Submitted

Awesome. I do think for a game where your previous moves matter a lot for what comes up ahead, and a game where there’s no checkpoints or moments of rest, it doesn’t feel good to not be able to see the whole board. I think instead of a camera system that calculates the best spot to put the camera based on the endpoint, the camera should’ve been tailored to fit each level, based on its chokepoints. Having said that, there was a kind of exhilaration in level 2 being able to slowly work your way across and have more of the level unveil itself. I just think more could be done to make the game less abstract, and just explain itself more directly. Still, great game, would absolutely play this on my phone!

Submitted

Very soothing experience; easy to get into a satisfying flow.

...just wish I had a better understand on what happened how/why 😅

Submitted

I saw you working on this, I had really high hopes for it. I do love the gameplay but I think its marred by the fact I can't scroll so many stages. I also think there's some communication problems with showing what the goal is, but this would have been 5/5 in a lot of places with more polish, and it is a 5/5 in my heart.