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Awesome. I do think for a game where your previous moves matter a lot for what comes up ahead, and a game where there’s no checkpoints or moments of rest, it doesn’t feel good to not be able to see the whole board. I think instead of a camera system that calculates the best spot to put the camera based on the endpoint, the camera should’ve been tailored to fit each level, based on its chokepoints. Having said that, there was a kind of exhilaration in level 2 being able to slowly work your way across and have more of the level unveil itself. I just think more could be done to make the game less abstract, and just explain itself more directly. Still, great game, would absolutely play this on my phone!