OMG WHERE WAS THIS do you know how often I needed explosion sounds in my last few game jams?? ;_; You're da best Pizza
BestLizard
Creator of
Recent community posts
The quickload was a debug tool that I realized was better to leave in than remove, that's why it has such a weird mapping.
I'm glad you liked it, we worked incredibly hard, and you bet we wish we had more time but we have floated the thought of continuing and polishing what we already have. Would be up to them though.
Hey thanks for the comment!
"The pacing feels a bit weird after you get the dash ability." Yeah we straight up ran out of time, the city zone had something like 15 rooms planned but none of them had enemies and only two of them were decorated, so all the other ones were axed. The underground was also supposed to be longer.
Actually, I like your point about the w key if its not being used. Having both space and w be the jump button sounds like the best approach.
You're right! We're marred with time constraints, we had a lot of people new to Godot and to game jams, as well as some availability problems here and there. We know it has potential and I think most of the team is motivated to continue working on this after the jam. There was definitely more writing planned and everything.
I saw you working on this, I had really high hopes for it. I do love the gameplay but I think its marred by the fact I can't scroll so many stages. I also think there's some communication problems with showing what the goal is, but this would have been 5/5 in a lot of places with more polish, and it is a 5/5 in my heart.



