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[DEVLOG] The Hole Moon

A topic by xokolade created Feb 20, 2020 Views: 429 Replies: 12
Viewing posts 1 to 7
Submitted (2 edits)


My first game jam!  I'm a terribly busy person but I wanted to push myself to make something in the time I have.  I do most of my work at night, but due to my job my time constraints are ever tighter!  So we'll see how far I can go.  I'm also typically primarily the artist on dev teams, so this will be new as the head dev on a short timeline project!

[Day 1 - Tuesday]

I realized the GameJam had started and decided to just wing it and go for it, even though my time was limited.  I came up with one idea for the concept, filled out a kanban board with everything I wanted to do, and realized that my original idea was far too ambitious for just myself.  I saved everything for a later date (or later jam maybe!) and came up with a feasible plan.

The Hole Moon has come!  It is time for the Offering, and you wake up to discover that your dog has been kidnapped by the pious townspeople to be sent to the Hole God!  Before you can stop them, your dog is tossed into one of the holes...  So of course you jump right in afterward!  Use your tiny girl arms powered by righteous anger to throw keys, rocks, debris, and your dog to clear the way and escape the Hole God's dominion!

I'd like, as the basics, to complete a system where the main character can pick up various object to hold over her head and then toss forward to hit something else to solve some high IQ puzzles.  The dog will have a stay command, which will allow you to pick him up and platform to safety.  My stretch goals are to build in cutscenes that aren't just still images, and also a way to have the dog fetch something if he's thrown near it.

[Day 2 - Wednesday]

Today I focused on movement and some design work.  The main character has her full movement scope, except for throwing.  I worked on some follow scripting for the dog, creating the Good Boy System.  I ran into some problems where my character was pushing into the dog's Good Boy Zone and not just entering it, so I had to do some research into the Collider2D documentation.  I also created some sprites for the dog and main character, and sketched some idea for the Hole World's layout.

My goals for Thursday are to fix the Good Boy Zone system, implement Stay/Come, and build out the ability to pick up and throw objects.

I have a lot ahead of me but I'm energized and confident!

Submitted

Okay... Kanban boards... Good Boy Mode... I really want to play this game. You have a short time left, so keep going, you have a really nice concept!

Submitted

[Day 3 - Thursday]

Made a lot of progress today!  After accidentally deleting everything because of a Git problem I rebuilt everything to be cleaner!  I fixed the Good Boy System, although it's functions plainer than I wanted it to.  For now it's okay!  Our good boy also will listen to our commands to stay or come, as well as follow us if we get too far.  We can pick up items and our pooch and toss em.  I also decided to get the animators set up!  I ALSO stared really hard at collider documentation and understand how to set trigger events up!


Tomorrow I'll be spending half my time making a tileset and different stage elements, as well as setting up the level structure and puzzles.  My goal is to have three levels with unique hazards!  I also want to give our character an arms up pose for carrying things.

If anyone has any recommendations on where to look for sound effects, I'd appreciate them!  I am not a composer or sound artist by any means.

Submitted

Your game is looking really cool!! I want to play it

For sound effects I'm getting mine from here: https://freesound.org/

Submitted

I'll check it out!  Thank you!

Submitted

If you're going for this retro-8-bit style, then when it comes to sound BFXR (or SFXR if you're on linux) are your friends!

Submitted

I'll give it a try then!  My brother got all the musical genes in our family, but maybe I can make a computer screech something decent... If I can make a cute enough almost-dog noise I'll be happy :)

Submitted

[Day 4 - Friday]

Today was a lot of maintenance and art work!  I learned how to use the Tilemap system, as well as fix some collision errors that introduced.  I made a simple tileset for the game, as well as a few new assets for gameplay basics and the main character's holding-things pose!  I also started designing the levels so that I'm not just playtesting on a flat rectangle.

What strong arms!


Tomorrow's goals are making the other two levels, the assets needed, and programming in a simple dialogue system!  Art-wise, I want to change the current background image, and make some additional props for visual diversity.  I'll also look into sound effects!  That leaves the last day for making a start screen, some simple cutscenes, visual touch ups, and maybe a final encounter to program!

Submitted

OMG IT'S SOOOOOO CUTEEEE! Loved the colors and the character desgin. 

Submitted

Thank you <3

Submitted

[Day 5 - Saturday]

Big push that I'm still continuing!  For now, all our levels are mapped out, with only the last level needing props!  Drew more art for the game, and asked a friend to help me a little with enemy coding!  I made a start screen, picked out background music, and linked everything together!  The last major things are an opening cutscene and ending cutscene, a dialogue system (or alternative if time runs short),  and some tweaks to the enemy AI.  The extra stuff I'd like to do is all visual enhancements and sound work.


Sunday for me is going to be spent at a Plum Festival, so I'm gunning to make a strong final push and leave the early morning hours for final checks before submission.

Submitted

[Sunday Morning]
We’re submitted! After pulling in a late night and recruiting a friend, it is in a playable state! Some simple cutscenes were added, I did some last minute play testing, and put in sound effects I made with Bfxr!

While there are many things I still want to update and polish, it is technically complete! It’s been quite the journey!  The last push was incredibly hard—I didn’t go to sleep at all—but I’m happy with what I was able to accomplish. 

Please try it out and tell me what you think!

Submitted

Can you upload the whole folder as a .zip ? Uploading separate files doesn't work especially because it doesn't have the Data folder. Usually, you can make a .zip file of the folder that contains the .exe/crashhandler/datafolder/everything and upload that .zip.