
My first game jam! I'm a terribly busy person but I wanted to push myself to make something in the time I have. I do most of my work at night, but due to my job my time constraints are ever tighter! So we'll see how far I can go. I'm also typically primarily the artist on dev teams, so this will be new as the head dev on a short timeline project!
[Day 1 - Tuesday]
I realized the GameJam had started and decided to just wing it and go for it, even though my time was limited. I came up with one idea for the concept, filled out a kanban board with everything I wanted to do, and realized that my original idea was far too ambitious for just myself. I saved everything for a later date (or later jam maybe!) and came up with a feasible plan.
The Hole Moon has come! It is time for the Offering, and you wake up to discover that your dog has been kidnapped by the pious townspeople to be sent to the Hole God! Before you can stop them, your dog is tossed into one of the holes... So of course you jump right in afterward! Use your tiny girl arms powered by righteous anger to throw keys, rocks, debris, and your dog to clear the way and escape the Hole God's dominion!
I'd like, as the basics, to complete a system where the main character can pick up various object to hold over her head and then toss forward to hit something else to solve some high IQ puzzles. The dog will have a stay command, which will allow you to pick him up and platform to safety. My stretch goals are to build in cutscenes that aren't just still images, and also a way to have the dog fetch something if he's thrown near it.
[Day 2 - Wednesday]
Today I focused on movement and some design work. The main character has her full movement scope, except for throwing. I worked on some follow scripting for the dog, creating the Good Boy System. I ran into some problems where my character was pushing into the dog's Good Boy Zone and not just entering it, so I had to do some research into the Collider2D documentation. I also created some sprites for the dog and main character, and sketched some idea for the Hole World's layout.
My goals for Thursday are to fix the Good Boy Zone system, implement Stay/Come, and build out the ability to pick up and throw objects.
I have a lot ahead of me but I'm energized and confident!



