[Day 4 - Friday]
Today was a lot of maintenance and art work! I learned how to use the Tilemap system, as well as fix some collision errors that introduced. I made a simple tileset for the game, as well as a few new assets for gameplay basics and the main character's holding-things pose! I also started designing the levels so that I'm not just playtesting on a flat rectangle.

What strong arms!

Tomorrow's goals are making the other two levels, the assets needed, and programming in a simple dialogue system! Art-wise, I want to change the current background image, and make some additional props for visual diversity. I'll also look into sound effects! That leaves the last day for making a start screen, some simple cutscenes, visual touch ups, and maybe a final encounter to program!