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[Day 4 - Friday]

Today was a lot of maintenance and art work!  I learned how to use the Tilemap system, as well as fix some collision errors that introduced.  I made a simple tileset for the game, as well as a few new assets for gameplay basics and the main character's holding-things pose!  I also started designing the levels so that I'm not just playtesting on a flat rectangle.

What strong arms!


Tomorrow's goals are making the other two levels, the assets needed, and programming in a simple dialogue system!  Art-wise, I want to change the current background image, and make some additional props for visual diversity.  I'll also look into sound effects!  That leaves the last day for making a start screen, some simple cutscenes, visual touch ups, and maybe a final encounter to program!