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Slime And His Slugs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #21 | 3.813 | 3.813 |
| Fun | #56 | 3.188 | 3.188 |
| Accessibilty | #101 | 2.500 | 2.500 |
| Graphics | #104 | 3.000 | 3.000 |
| Controls | #105 | 2.563 | 2.563 |
| Overall | #110 | 2.679 | 2.679 |
| Audio | #129 | 1.688 | 1.688 |
| Theme | #137 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
In this game you should try to feel like a big organism with a single mind!
How does your game tie into the theme?
The player can change himself, dividing like cells and becoming more diverse.
Source(s)
https://github.com/SamuelRodriguesMGR/SlimeGame
Discord Username(s)
N/A
Participation Level (GWJ Only)
Its my first game
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Comments
All that i learn? Hmmmm... Stacking... Jumping to the flag...
Game: Hmmm, flag is flying
Me: time to break the game :)
Super fun idea, I love creation mechanics, I think they're some of the most fun to both make and play. Maybe adding just some kind of delay after to add a slime along with a limit as to how many you can make.. or not I mean sometimes going wacky is super fun too. Nice job!!
I couldn't manage to touch the flag up in the air (maybe I just didn't fully grasp how to control the slimes), but honestly was a really fun and clever mechanic for a puzzle game!
Fun concept and nice execution! We got stuck at the flying flag level. The slimes are really cute.
Cute game with an original idea. I got stuck on the the level with the flag on a separate floating island and had to give up.
Very cool concept! I quite enjoyed experimenting with the mechanics, specially trying to control as many slimes as possible at once :) Also, simple but neat graphics, I like the combination of 2D sprites in a 3D world!
I was just too lazy to understand 3D modeling. Thanks
The general idea is freshand awesome, a little buggy, but with some polish it will be a really fun game!
Neat concept! It would be nice if there was a way to switch the camera POV or something, because my favorite strategy was double-clicking to instantly spawn to slimes, sending one of them flying into space. Also maybe a max height for the slime rocket...
Still was a lot of fun to mess around with this mechanic, well done!
Really fun concept, a bit buggy but it add to the fun, really cool idea, got stuck in the "flying flag" level, where I just didn't found the flag x)
Fun concept !
The concept here is sick. I like the freedom you have to experiment with each level. I did keep launching myself in the air by double clicking and spawning guys right underneath others, which probably isn't intended but was fun nonetheless. The core is already all there, and I can see how this could turn into a fuller game by limiting the amount of spawns you have per level. All in all, really impressed by the concept, controls, and visual design.