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LowPolis

Strategy city-building game with neat low-poly-styled graphics · By Matek, killjoke, vvrvvd

LowPolis comments

A topic by Matek created May 20, 2018 Views: 32,700 Replies: 112
Viewing posts 21 to 40 of 43 · Next page · Previous page · First page · Last page
(1 edit) (+2)

https://imgur.com/a/QrCEGsX

Ok i'm done

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It looks really good, I'm glad you found the right balance there!

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Great game with a lot of potential! Only have an hour or two in the game so far, but more to come. 


Just wanted to ask you devs if you have any plans for entering desirebility into the game? Example: If you build farms or industrial area too close to homes, you would loose happines. 

A hower menu over the Income icon to show what is making your economy plumit would be fairly nice to have. Example you have a negative income of 200. You hower over it and see that you are only getting a total of 180 gold in taxes of a maximum of 250. Or showing that fish industry is costing you 300 gold etc. 


Altso, if you are not aware of him, you should check out Raptor on youtube, who posted a great first look video of your game, and talking about making a series. (Link below) 

Keep the updates comming! Looking forward to follow this game in the years to come :) 

https://www.youtube.com/watch?v=3rurdbK01Ic&t=10s

(+2)

Hello HighLive, thanks for coming by to leave us a nice comment!

We planned to introduce desirability as a reward for citizen-friendly building patterns.
The income breakdown is something to be considered as a feature. Great suggestion!

And yes, we've been excited to watch that video minutes after it's been published.
Raptor has been hilarious to listen and entertaining to watch. :D

Is This like early access or just a demo??

(+1)

It's a demo meant to showcase core features. We made it available for free and keep adding to it.

Yet eventually, LowPolis is going to reach its release-ready state.

(+2)

Honestly, it's not very often that I come on Itch randomly, but I have to say, I'm glad I did. I found this game this morning and had a little play around with it and I was pleasantly surprised. It's a work of art, loved everything from the Art style and the niche buildings (and tiered upgrades!) to the gameplay and the implementation of militarized features.

I can't wait to see the progress this game makes, I believe this could really make a dent in the city building genre. 

By the way, do you have a discord to keep up with development yet? I haven't been able to find one.

(+1)

Hello Anthony!

Thank you for all these compliments. We just want to deliver great experience with LowPolis. The Discord is in the plans for the nearest future. Stay tuned!

(+1)

Any chance for Mac?

(1 edit) (+1)

We are building Mac version along with a new update in a week or two. Stay tuned! 

(+1)

If I can specify - probably on Monday.

(2 edits) (+2)

@rickfassuco We can't really answer the reviews directly, so I will do it here, I hope you can read it.

The full release and demo are going to have saves. We want to add it as soon as possible.

Can you save your progress on the paid version or is that not available at all?

(+1)

The game is currently in development. We release it as a demo available for free with optional donations.

The save feature will be added in the near future.

(+2)

Bro, this game is really good, it looks amazing, and just wanna say good job too who ever made this

(+1)

Thank you!

(3 edits) (+2)

Wonderful game so far. Excited about seeing it expanding. I really like the chill, low pressure pace. The learning curve is easy (I don't understand why people don't get how to place fisheries or balance storehouses/resources.)

I think one of the most charming factors is the "chill" factor. Please try to maintain that. I understand the necessity of random events and such, but please try to keep the great "chill, low pressure, feel great" feeling when it comes to playing this game.

Also, if there is a way to increase the build distance for the castle gate, walls, etc... that would be awesome. Having to build a road out and add storehouse every so often to increase the build distance in the many directions needed was quite tedious. 

Really enjoy it, but excited to see more content when you guys release it. 

(+1)

Hello, inept!

Thank you for giving LowPolis some appreciation. We will care for the friendly pace & relaxing gameplay character. 

When it comes to fortification building experience, we are going to think how to make it better. Really thanks for sharing your feelings on that.

(1 edit) (+2)

I absolutely love this game, But the first time I saw it on here, I pretty much thought "oh another city building game... but i might give it a try."

I am so glad that I tried it out, This is amazing, from the artstyle, to the mechanics, It's just too good (atleast by my standards) that it can't be described with words. But one thing I am constantly worrying about it becoming a paid game, Since I can't really find some interesting games on Itch.io which are free (and beacuse i'm a bum which is unable to spend money). And it really does lack a save feature, But I'm sure that'll be added sooner or later, Along with some, for example, raiding. Attacking Bandit encampments with your city's army.

Overall, It's amazing. Keep up the good work, This game has some incredible potential, And it deserves the attention it currently gets, And it deserves any future attention it gets. It is very slightly flawed, sure, But it will be fixed, I know that seeing that the people who made this knew how to make such a good game. And they will know how to improve it.

(+2)

Hello, Lux!

We're really happy you liked it. Which mechanics did you enjoy the most?
The save feature is our next immediate priority. Also, please don't worry about the paid version.

Thanks for giving LowPolis a chance and dropping a comment!

(1 edit) (+2)

To answer the question of "Which mechanics did you enjoy the most", There's really no best mechanics, Every action feels satisfying, Expanding your city and making a literally making a metropolis step by step, And expansion is limited by the sort-of "range" the player's storages made. Which makes it fair, balanced and actually overall fun. Though I might aswell fit in some suggestions I forgot to post beforehand. For example, Ores, Abandoned cities (which you can pretty much integrate into your own), And new buildings, like Barracks buildings, Training bases and such army-based buildings. Which is not crucial, Again, Thanks for the content, And the enjoyable experience, And I wish you the best of luck with this game! And right, I am getting pretty annoying with these posts so I'll just stop interrupting the hard work. Once more (for the billionth time) Thank you for this new and fresh experience of a city-building game. (new and fresh to me, atleast.)

(+2)

This game is brilliant! It's a game unlike any other I've tried so far. My mind is blown about it. Most city builders tend to be boring after a while. this of course has its exeption being a demo and not a completed game.


I really love the way that you can change the tax ratio, as well as the overall effect that it has on it. I love the way happiness is both represented in colours red to green, as well as numbers when you click on the houses.

I tried the battle demo as well, I like it, could use a few touches but those are more or less the npc behaviour and not the overall battle.

There are some minor issues, or rather annoyances, not that they aren't survivable, but they do tend to drag the pacing of the city Development.

1. The Wood seems to be gathered just a tick too slow. Like you have everything else build but you're in minus and all you need are houses, but you have to wait like 5 minutes for three lumberjacks to gather a total of 9 Wood.

2. The rocks could use a 0,9% gathering speed increase, not that I've ever really run out of rocks but it's going slow too.

3. There are some minor issues regarding the houses and their needs. I have noticed my houses degrading or just being overall unhappy because of lack of Water, even though I've placed a well right beside the houses, and yes, the well is within the storage house area.

4. I find some small issues in the transportation of wares, for example bread and Weavers, I am collecting it and have like 3 Buildings of each, but the storage doesn't seem to be filling up with the bread or clothes and so on. It's the Only ones I've noticed such a thing with.

NOTE: This has NOT affected how much I love the game and I how certain it is, I will continue to play it, because I will DEFINITELY keep playing this game!

Getting past the Issues, I have some general ideas towards further Development of the game.

1. Add a Building of each type, to every stage. Like, I would like to see a level 1 farm and not just a level 2, or instead of Only having a level 1 forester or lumberjack, add a level 2 design as well, of course level two has to be increasing the income of the product, as well as the cost of resources and maintance.

2. placement of the townhall would be lovely to have, instead of being stuck at the same place forever, I would like to be able to switch starting point, for example when you press new game, you go to a map screen at which you can choose a part of the World to start in, and then you can choose between 5 different starting Places in set part of the World.

3. I would love to see a tech tree, like where you can unlock wagons, so the npcs can carry more.

4. Designs, this is NOT a big wish but I wouldn't mind it, but the idea is that you can choose different Building designs for each stage, like whether you want all normal Wood houses or houses with round roofs, long houses, manors, different kinds of farms, like small farm house and big field, this will require a house beside it but it produces more wheat, where the opposite would be big farm house and small field which makes place for 10 people and adds to income via taxes but produces less wheat. 

I don't have more time for writing now BUT I'll leave my email in case you want to hear more because I have SO MANY different ideas for the game, of course, the game is yours and so it's your decision!


Email: eugenevangkjr@gmail.com

(+1)

Hello Jytte!

We’re always happy to read that someone enjoyed the game! Thanks for elaborate feedback too! The team puts a lot of effort to improve LowPolis.

When it comes to game balance, we try to adjust resource use regularly. Still looking for the optimal economy!

Some buildings will definitely have their advanced counterparts, although we don’t want to make it too complex. 

The map choice/town hall placement is something that we want to approach in a different way We’re going to give level design a closer look in the future.

Tech tree has been on our minds for a while but thanks for mentioning it. Seeing people interested in a game mechanic always helps us reconsider features.

The alternative designs thing sounds cool! We will seriously think about it.

LowPolis Discord server will be coming soon.  We’d love to discuss various directions the game could develop into. We’re looking forward to seeing you and the larger community participate there :D

Again, thanks for making us more aware & giving some hints!

(+2)

I have lots of more ideas for the game, like more wildlife, blacksmiths, boats, transport convoys, I have so many ideas

I'd love to share them all with you but of course, you have your own ideas and might be too stressed to have time for it, but I'd really love to share it with you, support in any way possible if you want :)

(+1)

One problem, i can't acess "Mine" in my town range, that makes it impossible to complete the game

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Hello, please use the storehouse to expand the borders of your city.

(+2)

I apsolutely love this game! Pretty much the best city builder I ever came across. I was just wondering when will you release the full game? 

(+2)

Hello Monjize, thanks for an appreciative comment! We still wonder ourselves what's so captivating in LowPolis.

Speaking of the release date, we wish we could launch the game by the end of 2020, yet we don't want to overboard with promises. Please treat that more like a general hint ;)

(3 edits) (+1)

Great! I am hoping to see many new features and possibly more maps and multiple save states. Also are you planning on releasing it on steam?

(+2)

By the time of the release there will be a couple of new additions for sure!

We'd love to have LowPolis on Steam — more details on that in the future.

(+3)

literally the best and acerted name i've ever seen

(+2)

is it possible to save? great game by the way

(+2)

Thanks, we've been trying hard to make it great!

Saves should be available in the next update. (A few weeks from now).

(+1)

great so far... save game option needed

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Yes! it like me, but I need save option

(+1)

Hello Xarden, it will be there in the next update! It is going to take a bit before we bring it to the public though.

Deleted 328 days ago
(1 edit) (+1)

Hello, ExampleNote!

Thanks for a nice comment. We've only made it recently, and we'd love to open it to the public with the next update!

(+2)

Great Game!

I love the art of the houses, and the intuitive mechanics.

I would love to to see multiplayer and save game option in the future.

Keep going on your great work!

(+1)

Hello, Jean! We're happy that you liked art and game design. Our work continues!

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