Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Game url

http://potatofuzz.itch.io/the-nestle

I'd like feedback on

  • How was the atmosphere? Were you comforted or was it too creepy(alone)?
  • Were things clear with the little to no instructions provided?
  • How did the dialogue feel to you? Was it rushed, did it fit the tone?
  • Anything else! Thank you.
  • the atmosphere was very relaxing/not creepy at all
  • the objectives were very straight forward. almost to the point where there wasn't a lot of challenge(which may have been the point, so take this as you will)
  • I played the game yesterday, so I don't really remember a lot about the dialogue. That could be a good thing or a bad thing. Nothing really stood out as really bad, but I also don't remember much of it.
  • I really liked getting the popcorn. That simple, little puzzle gave the game a lot of character.

thanks for the feedback!

yeah, it's supposed to be more about setting than challenges (or really, it's not challenging at all), but I am considering putting more multi-faceted interactions like the popcorn bowl. Even if it is easy, I would like to keep the players interacting. Maybe I'll have them actually make punch!! I actually have a better idea now.

Hey Potatofuzz (ace name btw),

Right, same as last time for me, I'm gonna get analytical!

  • Art drew me right in before I even downloaded the game. Really like the rough and ready look.
  • I love this almost personal feel to the game. Like I'm reading a slice of life in a fantastical setting. Looking at you, nicknames board.
  • I like the atmosphere. It was melancholic. I had this feeling of a past well remembered.
  • The little to no instruction really made me want to explore (I even think I found a little Easter egg) and it fit the tone nicely.
  • the dialogue was punchy. Though I feel a more wistful pace for it would have fit nicer, however, what was there worked.
Good job on it and I look forward to seeing what you add,

Atomic Brainbag

Thank you!!

I was really going for a personal/intimate type thing, so I'm glad you felt that. I plan on all of the screens having the level of detail/more detail that you get with the nicknames one.

Ohh what Easter egg did you find?? That's something I'm super big on.

I'm def going to work on slowing the dialogue down a bit, because while I want it to be friendly, I do feel a bit thrown around when I go through it. Thanks so much for the feedback.

You really nailed it then.

It's the unfinished screen, where it's still a rough sketch on paper. Really like the look of the level.

  • The atmosphere was very relaxed and to me it felt like a pleasant forest stroll!
  • Despite little instructions the goals were clear! Even then though I honestly just wanted to walk around instead of following the directions lmao
  • The dialogue for the objects were interesting because it felt like looking into another world and being an observer.
  • Also I think your art style is super cute and also I like that you use grid paper to make your maps it's very organized

hi! i already gushed about this on twitter but i'll spell out my thoughts more articulately here :9

i thought the atmosphere was very mysterious--something like looking into a magic woods. i never felt threatened, and i was curious to explore. it had a very easy adventure game feel so it made me want to explore immediately. (and i really mean it when i say it had a ghibli atmosphere!)

the fetch quest was very easy to understand! there didn't need to be any instruction--just the checklist alone made sense.

i don't remember the dialogue too well b/c iirc there was only one and it was at the end but i think the pacing was appropriate especially for the situation

finally i'd like to say i really liked the art and music for the game!! it's always really exciting seeing rpgmaker games with complete/not tiled backgrounds--it feels very adventure game and it's very exciting! i don't remember too well right now but i think the music was perfect, and i keep associating it with ib in a good way. i think i might suggest changing the font for the dialogue/message box? i think it could feel dreamier or somehow more "storybook" or forest-like. i think changing this would really add to the mood.

again, really great job, an incredible demo for two weeks!! i look forward to seeing this finished sometime in the future!