Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Switch ClimbView game page

Submitted by Wizardw9 — 7 hours, 34 minutes before the deadline
Add to collection

Play game

Switch Climb's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#152.6833.600
Sound & Music#152.6833.600
Art & Graphics#162.6833.600
Overall#212.6833.600
Fun#222.0872.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Sorry but I din not grasp the control scheme for this game. The art and sounds/music were great though! 

Submitted

Great concept. I like the use of the theme. I thought the art and sound were fun too.

The difficulty was pretty hard from the start. And I feel like the key binds were mostly to blame. There was alot going on with all the controls and timing of everything. My brain just wasn't getting it right lol. Other than the difficulty, a really cool and challenging concept! Nice job!

Submitted

Really Fun Game! The theme interpretation was really clever and I think it is a lot of fun. However the controlls could have been a bit better.

Submitted(+1)

I like it! It's a fun use of the theme, and you have a lot of mechanics which all build on the central idea to keep the player from getting bored. The grabbing onto a platform is not intuitive at first (it could use a better explanation) but once you actually figure out what it means, it is a fun way to interact with the world.

My biggest problem with this game though is the controls. Trying to keep track of everything going on in the game is already enough, I don't want to have to keep track of which of my fingers has to hit which button at what time-- that part should come naturally. Between the magnet switching (z), platform grabbing (x), and jumping (space), I would often end up hitting the wrong button, especially on the difficult later stages where you have to juggle between them all. A simple fix that would go a long way would be to allow the player to use up to jump! Then movement would be relegated to one area, and instead of feeling like you have three 'special functions', you only have two, since jumping is just part of your regular moveset.

This is a nitpick though, and while it's a definite way to slightly improve your game, I wouldn't have put this much thought into it if I didn't enjoy it. Nice work!