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Multivac. Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Theme | #9 | 3.227 | 3.857 |
Art & Graphics | #9 | 3.586 | 4.286 |
Sound & Music | #9 | 3.227 | 3.857 |
Overall | #13 | 3.108 | 3.714 |
Fun | #20 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
yhea i have seen it. I see that you got issue with the how to play because you skip the second image on the second tutorial. It's my fault i must have force you to see all tutorial before playing and i must have put the next page icon in more evidence. Thanks a lot by the way for the time and the effort. It was very valuable for me. (a bit frustrating but valuable)
A cool puzzle game, I like the aesthetic and the puzzles were good.
Well done :]
This game was a pretty awesome puzzle game once I got the feel for how I could influence it to play out. Some UI indicators for hints for the first few levels would have helped get the feel for the various elements. Really enjoyed going through it though and loved the visual feel of the game - nice work!
Yeah- it is tough to pack enough info into a tutorial without it feeling like a pain. Plus this is a jam so its tough to have time to even think about it so I liked that you even managed to get something this polished up- the ui hints were nit picky but not expected inside of the timeframe of a jam. Really clever puzzle game here!
Initially took me a while to get the game going as I had to install some extra visual c ++ components, which I think is typical of the Unreal engine. Game looks great and is very polished. It did take me a while to work out what to do, especially the bit about dragging the cells on to the cards. Perhaps an animation that demonstrates the movement could help explain that better than the diagram? Also, I did find the speed of the simulations a little bit slow, perhaps make it faster so it doesn't take as long between tries. Great work overall.
Great work, mate! Everything works and looks really polished. It took me a bit to figure out what to do, but the tutorials helped. You've got to be proud of this one.
this game is incredibly polished! the puzzles are super fun aswell. i was able to complete them without using most of the cards or cells, but i imagine there's a way to do it in one go instead of multiple turns.
i love the visuals and the music, and the ideas were quite easy to get the hang of.
only two slight issues i had: it took a moment for me to figure out that you had to drag the cells onto the cards. once i noticed the dark patch i figured it out, but a much clearer indication would be great. second: pressing Reset re-opens the tutorial, which was mildy annoying when trying over and over.
this issues are still quite insignificant, and the game is very enjoyable regardless! definitely one of the top submissions in this jam afaik.
i understand for the tutorial screen. In order to solve it i must add a savegame because reset button only reload the level so i had to keep it like this for the small amount of time. For the draging i was thinking that i have add an arrow in the tutorial but it's a lot of info in a small amount of time. Your idea to clarify the icon is good i could have put a 50% opacity empty cell.
Thanks a lot for the feedback i realy appreciate your compliments.
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