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A member registered Jul 25, 2020 · View creator page →

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I have submitted, thanks for letting me know.

The game looks great and polished. (First time I've seen a loading screen in a jam game!) But I have no idea what I'm supposed to do! It seemed to me like I was some kind of disaster survivor trying to find a way out. I came to a couple of dead ends though. A bit more guidance to the player would probably go a long way. Because what is there is cool. I'd like to see more of it.

Good job! Everything seemed to work as intended and it was a fully functional game. I'd recommend trying out some animations in your next project, to make the game pop more. Keep making games :)

Very cool game, from the music choice to the theme to the look. A really well done and polished product. I almost got to the end, but there was one object remaining and I couldn't find it after a while.

My one complain would be the aiming mechanics. It's quite hard to aim properly at enemies while on the move. It'd have benefited from twin stick mechanics. Despite this, and because the game is easy (as it should be, as we control a monster), we can still do a good job killing everyone.

Overall, a very good submission. Congratulations, host! :)

I recently finished my masterpiece. A dialogue game about holding your load in. Check it out at:

Aftwerwards, you can check the devlog as well:

Very cool. What would you say you got out of this process?

Nice work there! I liked that the game was quite engaging with the new weapons you can unlock after playing. Have to go through a few playthroughs to get to the end. I'd say the movement is a bit clunky, but that may have to do with the tools you used. Overall, good job!

Obrigado :)

Thanks, man, I appreciate it!

The devlog is coming, just taking the time to make something better than what I previously did. Hoping for tomorrow.

Will do.

Thank you!

Thanks! Yea, I think we’ve all been there in a similar situation, haha

Much appreciated!

Thanks, mate! 😁

Very good level design, great job there. Feels very retro and looks the part of a GB game. The only things that it's missing that would make it feel more like a polished game that would be fast to implement are some simple animations and a tune. Other than that, nicely executed idea. Well done.

Great game. Does what it intends to do well and feels great to control. One thing that it would benefit from would be some kind of checkpoint system. The path is handcrafted, so that'd motivate the player to go through the whole thing without having to start over from the tutorial. But it's already good regardless :)

Thanks a bunch, mate, glad you liked it :)

Happy to try to help if you need :)

Thank you very much!

Thank you for your words!

I was initially going to make some sort of dialogue system, but my first day research pointed me to a very decent tool: Dialogic. It's lacking a bit in customization right now, but it is quite powerful. I can definitely recommend.

Duly noted on the restart bit. The game is quite small, don't think I could have gotten away with it otherwise. Had to make it somewhat difficult to reach the good ending as well.

Yep, that is nft art right there on the wall, a new hobby of mine. Although I don't own that particular one (it's exclusive to millionaires nowadays).


Great game with solid level design. I must ask though. Is there any behind the scenes added difficulty? I could swear the jump button stops working properly in very key spots. I kept dying in the same places, despite knowing what's ahead. Regardless, good work.

Great work on this one. Outlandish concept. Very solid entry overall.

I just made a folder named "Game Jam Gems" to store this game. Don't really have much else to add. Congratulations!

Very nice, solid entry! The resolution constraints made it feel very unique and the pixel art is excellent. Job well done, I'd say!

Cheers, mate!

Thanks, glad that you think so as well! I can literally make a game about anything using this format. Had an idea for a speed dating game yesterday.

Thanks for the comment. I did make some music, but it wasn't adding to the experience so I decided to get rid of it. As for the devlog, I'm trying to make something worth watching, so it'll come later.

Honestly, I don't really know. But I'm happy the game got an emotional reaction from you, haha.

Thanks man, appreciate it!

Thanks for the comment!

This was quite hard at first, but weirdly engaging. In the end, I got good enough to get a score of 12. I seem to have been defeated by a glitch though. The last bullet I guessed correctly was at max red and then the game wouldn't let me make it cooler for my next shot. But overall, well done on the concept and execution!

Cool simple clicker about chicken. Managed to make it to level 95, but then it simply became too difficult a task to keep going. I'd say it just needs some animations and sounds to give the player some feedback, as the game itself is there. Good job!

Great job on music/visuals, the game definitely had its own feel. Found it a bit too easy, but I'm guessing that's by design, as the tracks were quite chilled as well. Overall, good job.

That was a good effort. I liked the experimental idea of the coughs being proximity based, but I'm not sure it worked as intended, as I did not figure out how to utilise it to my advantage. I'm thinking it may be because I had forgotten the previous cough volume by the time the new one came in. Also, the game is a bit punishing it terms of time allowance. I'd make it either large from the outset or remove the 5 second penalty from getting the wrong person (as you're already punished from wasting time moving towards them. But overall, it was a nice experience, good job!

Thanks for the comment and for letting me know of the bug. That was something that came up during initial phases of development, but that I thought I had fixed. Apparently not, haha. Glad you enjoyed the music, gives me confidence to continue to compose my own going forward.

Really impressive job on the visual department of your game. Definitely makes it stand out from the rest. The story was good as well, with the two character dynamic and a nice message. Didn't get stuck anywhere, which is good, as it is always a risk with this type of game. If I had to suggest anything at all, it'd be feedback to the player. Could add a counter in a corner saying what temperature the current items sum to, or something. Overall, very nice effort!

Thanks for the comment! Yea, it was a bit too much up to chance, something I'll have to work on for my next time. Glad you enjoyed it :)

Very minimalist haha. Definitely interested in a lore that expands upon the reason why a dog is in charge of planets' climates. Do let me know if expanded upon.

Really solid game. Consistent quality throughout. Made it to the 2nd boss, got a bit overwhelmed when the attack pattern changed and the sharks were released and died. And then, because I was shooting at the centre of the screen, I hit restart by mistake. So that was it, haha. But overall, great work!