Very cute and peaceful, well done.
AntiClux
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Liked the story and the music, the game has a vibe to it. The characters are funny and the bosses feel alive. I'd say it's bit unforgiving though. It's just a bit too difficult for the control we have over the player character. It'd benefit either from a decrease in difficulty or tighter controls. But overall it's was a good experience.
Solid rhythm-like game. It's simple to understand and play, which is always good in game jams. If I had to suggest anything, it'd be to have more visual cues in the game to know how to beat a certain monster, because the players don't like memorising things and like even less to play the tutorial lol.
Really neat idea, there's not enough Black Friday games out there.
The game is very readable and the player can figure out what to do quickly, which is great. Like the other comment said, I also think the game would benefit greatly from being able to turn more easily when slow. Right now it feels a bit hard to control and that impacts the fun.
I like that we both gave the player character a headband haha.
Thank you very much for your comment 😊
Yea, probably knockback could be toned down a bit. I actually had it even more powerful before. Never quite figured out whether I wanted the gun’s primary function to be killing or just getting enemies out of the way.
As for the pinning down, that was the intention. They swarm you to eat you and you try to find a way out 😄
Hey man, thanks for the comment!
Yea, I agree that there's quite a bit of lag at some points. It comes and goes and I don't know why. Didn't have time to dig into it before the submission period closed, but I will look into it after we're done with the jam.
I also agree there should be more incentive for moving around and killing, but alas, game jam time is limited. Health regens automatically though, that's why I didn't make a drop for it.
Used this in my arcade platformer game: https://anticlux.itch.io/azure-blitz
Thank you for it!
Very nice presentation and packed with features. Feels like the Jam's limitations held it back a bit, as the game wanted to be more. But you still managed to present a story, despite this.
It took a few playthroughs to figure everything out. The fishing in particular was fun. The web version crashed on me once, so I downloaded the windows one like you suggested and it was fine there. Overall, well done!
Made it all the way to day 12 after a few warm-up attempts. There are a lot of gameplay mechanics squeezed in, which made for an enjoyable playground. The gameplay loop is simple enough to understand and that random ass slot machine all the way to the right was the cherry on top, haha. That was the thing that made me come back time and time again - the random reward. It was a bit hard to figure out what the reward was exactly at first, but this is the Nokia 3310 jam. My own game is a cryptic mess, so I can't really say anything about it, haha.
Overall, very good work. I salute you.
Thanks for the feedback! I had no idea what you were talking about, so I went and downloaded the itch app and indeed came across the same issue that you did. I didn't even know about the app's existence lol.
Unfortunately I have no idea how to fix it and a quick google search yielded no results. I'll have to look back into this later, as I don't have time right now. But for now, the game does work either in the browser or through the game download I just added.
As far as I can remember, it's the first 3D game that made me feel like I was playing this:
Very good job for that lol. I gotta say though, the platforming/jumping bits felt a bit rough and ended up detracting from the experience for me. But it's 3 hours, we don't really know how it's all going to turn out in the end.














