Thank you :)
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As far as I can remember, it's the first 3D game that made me feel like I was playing this:
Very good job for that lol. I gotta say though, the platforming/jumping bits felt a bit rough and ended up detracting from the experience for me. But it's 3 hours, we don't really know how it's all going to turn out in the end.
The contrast between the lore and the gameplay makes this funny, which is a good thing. The collision detection is a bit too unforgiving, but that actually fits with the nihilistic nature of this thing. Good work.
Fun idea. Game feels almost maze-like towards the end, with how much stuff you have to avoid. If I were to give a suggestion, it'd be to give the shuttle floatier controls, but that really is just personal preference. Great work.
The game looks great and polished. (First time I've seen a loading screen in a jam game!) But I have no idea what I'm supposed to do! It seemed to me like I was some kind of disaster survivor trying to find a way out. I came to a couple of dead ends though. A bit more guidance to the player would probably go a long way. Because what is there is cool. I'd like to see more of it.
Good job! Everything seemed to work as intended and it was a fully functional game. I'd recommend trying out some animations in your next project, to make the game pop more. Keep making games :)
Very cool game, from the music choice to the theme to the look. A really well done and polished product. I almost got to the end, but there was one object remaining and I couldn't find it after a while.
My one complain would be the aiming mechanics. It's quite hard to aim properly at enemies while on the move. It'd have benefited from twin stick mechanics. Despite this, and because the game is easy (as it should be, as we control a monster), we can still do a good job killing everyone.
Overall, a very good submission. Congratulations, host! :)
Nice work there! I liked that the game was quite engaging with the new weapons you can unlock after playing. Have to go through a few playthroughs to get to the end. I'd say the movement is a bit clunky, but that may have to do with the tools you used. Overall, good job!
Very good level design, great job there. Feels very retro and looks the part of a GB game. The only things that it's missing that would make it feel more like a polished game that would be fast to implement are some simple animations and a tune. Other than that, nicely executed idea. Well done.
Great game. Does what it intends to do well and feels great to control. One thing that it would benefit from would be some kind of checkpoint system. The path is handcrafted, so that'd motivate the player to go through the whole thing without having to start over from the tutorial. But it's already good regardless :)