Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AntiClux

183
Posts
5
Topics
9
Followers
7
Following
A member registered Jul 25, 2020 · View creator page →

Creator of

Recent community posts

Very nice presentation and packed with features. Feels like the Jam's limitations held it back a bit, as the game wanted to be more. But you still managed to present a story, despite this.

It took a few playthroughs to figure everything out. The fishing in particular was fun. The web version crashed on me once, so I downloaded the windows one like you suggested and it was fine there. Overall, well done!

Thank you, glad you liked the idea!

Your game has a very good presentation, with an intro and a nice menu. Also liked the spin on the flappy bird formula. If I were to make a suggestion, it'd be to make the controls a bit more precise, so that the player feels more in control.

Solid game overall!

Yea, I'll do that. Thank you!

Thank you :)

Thanks for the comment. Can you elaborate a bit? Any number key works, along with directional keys and A/D for player movement.

Thanks for the comment! The objective is just to keep going as long as possible.

Made it all the way to day 12 after a few warm-up attempts. There are a lot of gameplay mechanics squeezed in, which made for an enjoyable playground. The gameplay loop is simple enough to understand and that random ass slot machine all the way to the right was the cherry on top, haha. That was the thing that made me come back time and time again - the random reward. It was a bit hard to figure out what the reward was exactly at first, but this is the Nokia 3310 jam. My own game is a cryptic mess, so I can't really say anything about it, haha.

Overall, very good work. I salute you.

Hey, thanks for the detailed feedback! I do agree it's hard to understand, the game jam's restrictions forced me to try to explain everything with very little.

I wrote the controls in the description and added a bit more context as you suggested, thanks for that.

I added a bit more context in the description, do let me know if you still have questions.

Nice, you were getting rich af but in the end got a bit too greedy xD

Thanks for the feedback! I had no idea what you were talking about, so I went and downloaded the itch app and indeed came across the same issue that you did. I didn't even know about the app's existence lol.

Unfortunately I have no idea how to fix it and a quick google search yielded no results. I'll have to look back into this later, as I don't have time right now. But for now, the game does work either in the browser or through the game download I just added.

Thank you :)

Thanks!

Great, now I'll never be able to unsee that, haha. Thank you for the comment :)

Very true, very true. In a way, these things we make are snapshots of ourselves at this particular point in time. Imperfection leaves room for improvement.

The game is really fun, good job!

Beautiful arcade game, very well done.

As far as I can remember, it's the first 3D game that made me feel like I was playing this:

Wire Loop Game Using a Transistor - Hackster.io

Very good job for that lol. I gotta say though, the platforming/jumping bits felt a bit rough and ended up detracting from the experience for me. But it's 3 hours, we don't really know how it's all going to turn out in the end.

The contrast between the lore and the gameplay makes this funny, which is a good thing. The collision detection is a bit too unforgiving, but that actually fits with the nihilistic nature of this thing. Good work.

Amazing work, mate. Pretty much nailed it. Just one question: what was the turbo dive button for? Couldn't use it and didn't need it.

Ah, makes sense.

Fun idea. Game feels almost maze-like towards the end, with how much stuff you have to avoid. If I were to give a suggestion, it'd be to give the shuttle floatier controls, but that really is just personal preference. Great work.

Thank you for your comment! Making me consider trying out similar ideas in the future, haha.

Thanks, man. The voice over idea came in after everything else was done. Made me chuckle, so I threw it in.

Yes, that's the lore of this game right there! Thank you for your feedback :)

Very nice entry, feels very complete which is unusual in this jam lol.

Amazing entry. Simple gameplay and great aesthetic.

Solid entry. Just one question: why green enemies and red allies? Lol, not the most conventional decision.

Nice plot, haha. The game does its job competently, well done.

Congratulations on submitting! That really is what this jam is all about. Good use of the theme as well.

Thanks, much appreciated!

I have submitted, thanks for letting me know.

The game looks great and polished. (First time I've seen a loading screen in a jam game!) But I have no idea what I'm supposed to do! It seemed to me like I was some kind of disaster survivor trying to find a way out. I came to a couple of dead ends though. A bit more guidance to the player would probably go a long way. Because what is there is cool. I'd like to see more of it.

Good job! Everything seemed to work as intended and it was a fully functional game. I'd recommend trying out some animations in your next project, to make the game pop more. Keep making games :)

Very cool game, from the music choice to the theme to the look. A really well done and polished product. I almost got to the end, but there was one object remaining and I couldn't find it after a while.

My one complain would be the aiming mechanics. It's quite hard to aim properly at enemies while on the move. It'd have benefited from twin stick mechanics. Despite this, and because the game is easy (as it should be, as we control a monster), we can still do a good job killing everyone.

Overall, a very good submission. Congratulations, host! :)

Very cool. What would you say you got out of this process?

Nice work there! I liked that the game was quite engaging with the new weapons you can unlock after playing. Have to go through a few playthroughs to get to the end. I'd say the movement is a bit clunky, but that may have to do with the tools you used. Overall, good job!