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Don't shoot the messenger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #8 | 4.006 | 4.222 |
Gameplay | #11 | 3.479 | 3.667 |
How much do you enjoy the game overall? | #14 | 3.268 | 3.444 |
Visuals | #16 | 3.268 | 3.444 |
Overall | #18 | 2.994 | 3.156 |
Audio | #35 | 0.949 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 58 minutes lol
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Comments
Fun! I really liked how it becomes harder as you activate more stations. Very bullet-hell at the end. I wouldn't have minded having to activate more stations!
Thanks! Balance was definitely pushing me right to the time limit lol.
Fun idea. Game feels almost maze-like towards the end, with how much stuff you have to avoid. If I were to give a suggestion, it'd be to give the shuttle floatier controls, but that really is just personal preference. Great work.
I’ll try to play around with that and see how it feels. Thanks for the suggestion!
I like how the intensity picks up as the game progresses, makes for a tense ending, managed to beat it with 20% health left, some simple sound fx and music would really tie it all together, really good entry! A small bug I found - when a station spawns on another station's landing pad, it activates it like the player is on it :)
Haha. I just didn’t have time for fixing the random placement and adding sounds, but those are both great call outs. Thanks for playing!
This is a super interesting concept and really nice use of the theme. I didn't understand the game was playing at the start until I interacted but it was super cool. You could definitely build upon this idea!
Thanks for playing! Definitely could use some player guidance in the beginning or more on point visuals.