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A jam submission

Defuse The Bomb, Now!View game page

Story based, short bomb disposal puzzle game
Submitted by YiKaG — 7 minutes, 37 seconds before the deadline
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Defuse The Bomb, Now!'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#534.3004.300
Sound#963.6143.614
Creativity#973.9713.971
WOWIE!#1683.5003.500
On Topic#2133.7293.729
Fun#2243.4143.414
Simplicity#5763.1003.100

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made all of the music and sound effects

Credits
YiKaG

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Comments

Viewing comments 52 to 41 of 52 · Next page · Last page
Submitted

Fun game! Gives me Keep Talking And Nobody Explodes vibes. I feel like there could be another hint if someone gets stuck on a level for like 2 mins. Or maybe if they die x times a new dialogue hint is unlocked? Overall really fun game :)

Submitted

Got stuck on level 2. But nice game!

Submitted

I really loved the game and the physics of cables! But i can't pass the level 2... However great game!

Submitted

I was really enjoying this game! however i really couldnt get past the 2nd level :/ Other than that. What i did see was absolutely amazing! great stuff!

Submitted(+2)

Awesome presentation and feel really polished. didnt manage to solve level two tho and gave up after 10 minutes. Unplugged everything except red and didnt know what else to do. All in all really well made

Submitted

Nice game a little confusing but still very polished

Submitted

Great job with this, really fun little puzzle game! I absolutely love the visuals, and the sort of upbeat music tones down the direness of the situation allowing the terrible, terrible Ai to be funny to listen to! ^-^

Gameplay-wise the game is really solid as it is a ton of fun trying to understand the correct position of the cables by listening to the somewhat vague hints of the Ai; I also like the fact that failing is not that much of a setback: you just wait 3 seconds and you are ready to go, no frustration whatsoever. I will say that on level 2 the hints are a little too unclear and I ended up solving it by trial-and-error, but apart from that the game flows smoothely to the end.

Also, including the tutorial during the first level exposition would have helped understand the game immediately: it is all very intuitive, don’t get me wrong, but maybe the fact that the cable ends can only go on pins or on the breadboard could confuse some people.

Regarding the controls, they are absolutely reactive and precise (apart from a moment where a cable head offset itself from the mouse a little bit, but I fear that’s on my fullscreen settings), but I’ve noticed a problem: being playable in browser, the use of the middle mouse button to advance dialogue is a bit of a problem since at least in Firefox this toggles the mode where pointing the mouse downward or upward scrolls the page, requiring another press of the wheel to be disabled.

Also, I encountered a little bug on level 2: for some reason, during one of my attempts the green cable could not be moved once put in its correct position; was it some sort of help since I had failed so many times? ^-^’

Overall you game is absolutely great and it left me wanting more, so I’m looking forward to an after-jam version if there will ever be one. Great job! :)

[PS: oh, one last thing. Wouldn’t it be cool if the name of the Ai at the end would change based on how many times you died? ;)]

Submitted

I like the idea, but the twist of AI lying to you kinda made it a guessing game and i could not even get myself to beat level 2 in 15 minutes. It looked nice, played nice and sounded nice, it just unfortunately was a bit more frustrating than fun to me :(

Submitted

It's a little hard to understand at first, but once you get it, it's pretty cool. I also like the graphics, nice job!

Submitted

were hints random or on a rotation. sometimes it felt like I only got the same two and rarely a third.

Submitted

Kind of hard to understand what to do, but an interesting concept. I like keep talking and nobody explodes.

Viewing comments 52 to 41 of 52 · Next page · Last page