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Diamond knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #285 | 3.500 | 3.500 |
Simplicity | #320 | 3.714 | 3.714 |
WOWIE! | #370 | 3.000 | 3.000 |
Sound | #380 | 2.929 | 2.929 |
Fun | #444 | 2.857 | 2.857 |
On Topic | #541 | 2.786 | 2.786 |
Visuals | #581 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I maked it myself
Credits
artmagTV
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Comments
Simplicity: Rather simple
Fun: Not super fun. The bad enemies just bunch and and block the way, and everything is so restrictive. It is simply frustrating to have the sword block the way you are going.
Creativity: Very creative idea.
Visuals: Great pixel art.
Sound: I loved the way the AI sounded.
On Topic: Doesn't feel like the AI is an AI, just A Guy with a voice synth.
Thanks for your feedback, after the jam I will update the game for it to be better.
Nice game, briliant concept, nice wrok
Thanks !!
:)
fun game if you want to continue I would say add more enemy and after enough score you could have new ability or sword. Good job !
Your idea of ability is really cool, Thanks
Fun concept that works surprisingly well! Could be expanded upon with some more enemy types!
Thank, I take that in consideration
A very good concept for a game that would be great to expand on! I just wish I wouldn't get pushed around by the sword so much, it made it easy for me to get cornered and die.
Do you think I should remove the sword collider or make a bigger map so it's easier to walk with the sword ?
I would recommend to decrease the size of the sword collider a bit and increase the size of the map a bit, enough to where you and your sword could fit at a both a vertical and horizontal position. Just a little bit of both.
OK, thanks a lot !!!
very fun game!
Thanks
Cool game!
Well done :D
Thanks
Interesting concept. You actually DON'T have to kill the monsters. Had fun playing it, just wish there'd be more room to manipulate the sword
Thanks for the feedback, I will do a after-jam version to patch bugs and upgrade the game.
I love the visuals and how the ai gets annoyed with you. I would recommend maybe another way of getting rid of the monsters, like if they got bored after a while. The way it is currently makes it seem like you have no choice but to kill them. Also I found the sword getting stuck on geometry really annoying and I didn't feel like it added much to the experience.
Thanks for the feedback, I think I will made a new version after the jam ended.