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A jam submission

Slot(h)sView game page

Auto-battler about cute animals, casino machines, and lack of time.
Submitted by Bart Moon, kirulec — 10 hours, 23 minutes before the deadline
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Slot(h)s's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2403.5784.000
Sound#2643.2423.625
WOWIE!#3353.1303.500
Fun#4333.0193.375
Visuals#4703.0193.375
Topic#5632.7953.125
Simplicity#8742.3482.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
CC0 or Attribution music from free music archive only.

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Comments

Submitted

I like the idea and the simplistic art on the cards. I think the animations need to be better and the unit dragging. The first time I played the end turn button would not work which made me think it was broken and it is not very intuitive how you get gold. The UI also needs some improvement, maybe add bars that fill up instead of numbers and try to add hierarchy where the more important stats are bigger and easy to see.

Submitted

I seee there is lot effort put in the game but i just dont get every point of it. I mean its very hard to understand with all complicated bonuses but then i just started placing sloths randomly on area and realized that game is so easy that i dont even need to care about bonuses. Then i just bought more sloths and slots and won rounds over and over again and nothing interesting happened. SO yeah i didnt really get in your game but i can believe with some adjusments and better tutorial(like not just text) it would be great game

Submitted

I love auto-battlers, this is a really unique game, which is a lovely experience. A few bugs here and there, but none of the ones I found were game breaking. The UI could also do with a little work, but it is really impressive as a game jam game, and very creative, well  done!

Developer(+1)

Hey, thanks for your comment :)
UI is always my weak-point as I'm not really good with designing UI, and I was the "main designer" of the game. While the graphical aspect of the UI is created by someone who actually has some artistic talent it was still done under my guidence, so probably that's why result isn't as satysfing as it could be. Also I hate how UE4 handles UI :p
I'm glad you enjoyed my overscoped and ambitious project :D I don't want it to sound like a brag or anything like that, but I had less than 72h, because on monday I had only about 2 free hours to do anything, so I just tried to fix major bugs reported by our tester.
We are planning to work on this game some more after the jam ends, first getting rid of the bugs (I have some solutions in my head ready for those, and I think almost complete list of known issues), then getting the visuals to a better quality, and we'll expand from that point, so maybe You'll be able to play a better version of this soon :)
Thanks one more time.

Submitted(+1)

Ayy, beat this one. Overall very impressive auto battler for the timespan. You have different classes, races, bonuses, everything you'd want in an autobattler.

Of course I ran into a couple bugs. I'm sure you're aware of most of them, but I'll list them here if you're interested:

- The first time I loaded the game, the first round wouldn't start. I placed the unit on the board and hit the start round button, but it didn't do anything. I pressed R and then it worked. I alt+f4'd at one point and started the game back up again. I didn't have this issue the second time.

- The reason I alt+f4'd was because at one point some of my units disappeared. It said I have 6/6 on the board, but only 4 were there.

- Units were constantly doing things like moving or attacking after a round was over. It seems like once the round started, they placed themselves properly again, but it was very distracting/annoying to have to place them again if they've moved.

- Sometimes my units would appear behind my bench during a round

Things that aren't bugs, but are just kinda weird:

- The melee units don't use their swords to attack

- The arrows don't rotate to face the direction they're moving

- The magic balls were confusing at first. Didn't realize that it was supposed to be an attack

- It's weird that some house bonuses seem to have pros/cons (Lazingtton), but others are just straight up buffs (Slothnnister)

- I couldn't buy xp anymore at level 9, and it said I had 140/140 xp, but like 2 or 3 rounds later, it randomly went up to 142/140 and gave me another level.

Don't really see how it fits with the theme (losing streaks didn't come into play much and are a pretty standard feature of autobattlers), but again, great autobattler. Really enjoyed it. Thanks for making it!


Developer (2 edits) (+1)

Hey! Thank you very much for taking the time to play and to comment. As you noticed, I'm aware of most of those bugs, but I wasn't aware that you can go past lvl 9 with the "142" xp glitch, I know what may cause it, maybe you're interested in that so what happens is game gives us 2 XP when we lose the fight and then checks if we have enough XP to lvl up, for some reason I probably overlooked that it doesn't check if we are at lvl 9 already and still gives us XP and runs the code to lvl up. I blocked the way to progress with buying XP but forgot to block lvling up when you are givien XP by losing the round. So slight oversight (well there are couple of those in the game of course) led to this rather big error. I'm taking notes on every bug reported and plan to atleast fix all of them some time after the jam (I know solutions for most of them, but the code is too messy in some places so I would like to take some extra time to clean it up before fixing) and maybe we will continue working on this game after the jam, because it looks like people actually enjoy it even though it's a complete technical mess.

About house bonuses, they were designed veeery fast, and if I'll ever expand on the idea further I will add more downsides with bigger bonuses, because I think that's an interesing twist. You can let me know if you think the same way or maybe if I should consider dropping the downside that is there currently.

With how the game fits the theme, well it both fits it quite literally and it doesn't fit it at the same time. This jam doesn't require games to go with the topic. The game was made mainly because I wanted to make the Sloths/Slots pun, then the auto-battle idea came in and I thought about adding the topic when I'll have time for it (of course that's not a viable strategy if a game HAS to fit the theme, but as I said here it's not necesary). My interpretation of the topic right here is: you only gain XP when losing (but of course you can buy it like in any other auto battler too) and just as you said, losing streaks are part of the genre already, so I thought that I automatically get a little bit of "failure is progress" flavour in the game mechanics. Also losing streaks net more gold than winning streaks because of that. But I have to say it upfront that it's rather forced, than actually fitting the theme :)

Once more thank you for your time, means a lot to me!

Submitted

I added your game to my list of favorites from the jam here. Check it out if you want to try some other great games!

Submitted

i can't start the fight, i place a ranger, then none of the buttons do anything

Developer

Hello! Did you drag the ranger to the board from the "bench"? First row/part of the border on the most bottom side of the screen are your Inactive Sloths. To start a fight you have to have atleast one on the board. If you could post a screenshot/send a link to one I could probably do more to help.  If nothing is working on the "final" build, you can also try backup one.  It's less stable, but might not have this issue in it.

Submitted

Very nice,  I like the colors...

Developer (1 edit)

FYI There are some known issues:
FIGHTS NOT ENDING: (partial fix: Press R on your keyboard - it will force the fight to end)
Rather minor case: Sometimes enemy spawned on right side of the board can be immortal
or
More severe case: one of your units disappeared after dying in fight. It is still counted towards max sloths on board, and fights don't end.  - sadly this was a big oversight and there's nothing much to do at this point. You can still use the "R" method but the game is potentially broken after this issue occurs.
To prevent the above from happening, whenever you see that your unit is MOVING or ATTACKING while fight isn't happening, try to move it around the board until it stops OR get it off board and sell it if it's not to valuable for you, this SHOULD prevent those issues from happening.

I'm sorry for those issues, hope the game will still be enjoyable dispite them.

If you happen to find anything else, please let me know. I'll try to provide work-arounds.