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(2 edits) (+1)

Hey! Thank you very much for taking the time to play and to comment. As you noticed, I'm aware of most of those bugs, but I wasn't aware that you can go past lvl 9 with the "142" xp glitch, I know what may cause it, maybe you're interested in that so what happens is game gives us 2 XP when we lose the fight and then checks if we have enough XP to lvl up, for some reason I probably overlooked that it doesn't check if we are at lvl 9 already and still gives us XP and runs the code to lvl up. I blocked the way to progress with buying XP but forgot to block lvling up when you are givien XP by losing the round. So slight oversight (well there are couple of those in the game of course) led to this rather big error. I'm taking notes on every bug reported and plan to atleast fix all of them some time after the jam (I know solutions for most of them, but the code is too messy in some places so I would like to take some extra time to clean it up before fixing) and maybe we will continue working on this game after the jam, because it looks like people actually enjoy it even though it's a complete technical mess.

About house bonuses, they were designed veeery fast, and if I'll ever expand on the idea further I will add more downsides with bigger bonuses, because I think that's an interesing twist. You can let me know if you think the same way or maybe if I should consider dropping the downside that is there currently.

With how the game fits the theme, well it both fits it quite literally and it doesn't fit it at the same time. This jam doesn't require games to go with the topic. The game was made mainly because I wanted to make the Sloths/Slots pun, then the auto-battle idea came in and I thought about adding the topic when I'll have time for it (of course that's not a viable strategy if a game HAS to fit the theme, but as I said here it's not necesary). My interpretation of the topic right here is: you only gain XP when losing (but of course you can buy it like in any other auto battler too) and just as you said, losing streaks are part of the genre already, so I thought that I automatically get a little bit of "failure is progress" flavour in the game mechanics. Also losing streaks net more gold than winning streaks because of that. But I have to say it upfront that it's rather forced, than actually fitting the theme :)

Once more thank you for your time, means a lot to me!

I added your game to my list of favorites from the jam here. Check it out if you want to try some other great games!