Very polished and very good looking game, I love the art, combining a tower defece with the ability to move freely was a nice ideea! The scary mechanic sometimes doesn't work, but good job!
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Morph Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #19 | 4.265 | 4.265 |
WOWIE! | #38 | 3.912 | 3.912 |
Topic | #45 | 4.118 | 4.118 |
Visuals | #70 | 4.118 | 4.118 |
Fun | #82 | 3.853 | 3.853 |
Sound | #116 | 3.618 | 3.618 |
Simplicity | #288 | 3.765 | 3.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, we made the music ourselves
Credits
Programming: Mohammad Ashour, Game Design: Asfandyar Butt, Art: Lucas Mendes Zoglio, Sound Desing: Lars Dahl
Comments
Thank you for you kind words and for taking the time to leave us feedback. Yes, there are a couple of problems with how the scare mechanic is currently implemented: its range is random between a min and a max value every time it's triggered. The crystal will also block enemy movement even when they're scared. Those can lead to a janky experience with the scare ability. Wondering if keeping the range fixed and adding some visual to indicate the range would help here. Thanks again :)
This game is awesome, very well done, nice polished game you guys have made. I hope you guys do well this game is epic!
This game is awesome, very well done, nice polished game you guys have made. I hope you guys do well this game is epic!
Wow! The concept is really interesting and funny! And it matches really well with the theme!
Good job!
I like how it kind of turns into a tower defense when you die
Good Job!
Really cool game :), I liked the visuals a lot and the concept was quite fun. One change I would consider making is changing how the totems are placed, right now the totems seem to be placed on a system in which you need to spam the move button to get them where you want, this can be a bit annoying sense the character is just hold the button to move in that direction. Making it so the totems are consistent would make the game a bit more intuitive but overall great job.
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