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A jam submission

WebDash!View game page

Web Dashing Delivery Game
Submitted by ericdef — 1 day, 23 hours before the deadline
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WebDash!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme - How well the game incorporated the given theme.#283.3853.385
Concept - How interesting or unique the game is.#313.3083.308
Overall#373.0963.096
Enjoyment - How much you enjoyed playing this game.#462.7692.769
Presentation - How well executed the game is.#512.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
VRIF (BNG Framework)
Synty Polygon City
Synty Polygon Particle FX
Just Create Low Poly Food Lite
Universal Sound FX
AllSky - 220+ Sky / Skybox Set

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Comments

Submitted (1 edit)

I couldn’t pick up the items! Sorry if I’m just stupid or something but it didnt’ work no matter what I did (0.0.8 at least).

Overall, decent submission that would require a bit more polish for a full release. I’d look into different web swinging methods personally. I think keeping some kind of velocity when not grappling onto something would make this a lot better. Currently, you just lose all velocity when you stop grabbing.

I liked that things were clear, I didn’t need to read to figure out what to do. Always appreciate it when people design it that way.

Jam HostSubmitted

I had the same issues as the others with trying to collect the food. I was also having trouble with the web slingers always switching off on me. Maybe a change of controls so that the triggers always shoot webs no matter what, would make it easier to understand the control scheme. I love Windlands so any game that lets me swing is great!

Submitted

Slinging was pretty fun and cool. It was hard to gauge your range with the webslingers but I liked it.

I couldn't figure out the deliveries and how to pick up the item. So I didn't really play much for the delivery side of the game. Luckily the slinging is cool enough to just play and enjoy.

Developer

v0.0.8 remains the jam submission.

Tweaked the delivery objects in build v0.0.9 a bit from precise to snap, remote grabbable and auto pose. Makes for a slightly better grabbing experience which I think people are running into although still nothing fancy.

Submitted

Nice concept and movement controls - moving around the city like spiderman is really cool.

However, grabbing the items didn't seem to be working for me (or I wasn't sure how to do it). Shame really, as I would've really like to experience the gameplay too. It would be nice if you automatically picked up the items when you reached them instead...

Still enjoyed it though :)

Submitted

Awesome concept. The first few minutes i totally forgot that i have to deliver something, just enjoyed exploring the city like spiderman, what works very well and intuitive.

Also this compass helper arrows are very helpful.

Actually there is just one main problem, as soon as i reach an item/food, i don't know how to collect. Tried to fly in it, grab it, click actually each button on the controller (one- and both-handed and with and without web-slingers), but they always seem to blink quicker and quicker until they explode directly in front of me...

Submitted

Pretty solid game! Definitely enjoyed swinging through the city! Though I did notice that gravity kept building the longer I stayed swinging on webs. So if I went from building to building without touching the ground, I would suddenly slam down when I let go instead of slowly gain speed like you do the first time you swing and let go.

The grabbing system felt a little clunky at times, and dropping the web launchers each time I needed to grab something took some time to get used to. It also seemed like it meant I had to grab twice any time I wanted to grab something, but I'm sure that could be refined with more time! Overall really good entry to the jam!

Submitted

Great concept and presentation. Tried my best to deliver burger but was always late. Tried more and my hand was flying separately of the body far far away with the burger. Also it was very hard not to loose net-spreading bracelets when putting food into slots. It looks like controls need some debugging. Otherwise a good submission.

Submitted

Really got me lot of Spider-man vibes. Really interesting thesystem of the arrow that point to your goal destination and meanwhile act like a timer. Nice Job!

Submitted

Loving the unique locomotion! I had some issues with grabbing the items though.

Developer(+1)

Thanks for playing! Do you mean the items outside the stores that you need to grab initially? 

Submitted (1 edit)

Spiderman vibes incoming! Cool idea!

* Would be cool to have some permanent indicator to see at least in which area the deliverable is.

* Unfortunately could not grab the deliverable.