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ericdef

21
Posts
A member registered May 23, 2023 · View creator page →

Creator of

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v0.0.8 remains the jam submission.

Tweaked the delivery objects in build v0.0.9 a bit from precise to snap, remote grabbable and auto pose. Makes for a slightly better grabbing experience which I think people are running into although still nothing fancy.

Great game! I dig the environment and presentation, easily one of the most polished games I've played in the jam so far.

Love this one, nice job. Worked as advertised and nice presentation.

Nice work, this is a fun one! I found it a bit difficult/overwhelming as well, and the cannon itself seemed a bit too sensitive.

Nice work, this is a fun one! I found it a bit difficult/overwhelming as well, and the cannon itself seemed a bit too sensitive.

This is up there for anything I've played so far. Really unique concept and what's here is already really well made. It was good enough to let my 4 year old give it a quick spin and she was losing her mind that her hand is a duck at the start menu. Well done!

Nice job. Nice terrain building and atmosphere. Love the idea of playing as a gnome, it makes for some interesting character scaling. Noticed the bugs can impact the player character while being held.

Not showing ammo in the gun? The bullet trails also seem to only render in one eye or the other, and I am seeing pink lines which makes me thing a render pipeline issue?

I don't have hands and can't seem to get anything to work? I will skip rating it. Used the PC build.

Atmosphere in this was great, fairly simplistic objective and application of the theme. The design of the characters was a bit odd to me.

I like the initial scene impressive scale and great dialogue. No snap turn is a bit off-putting I am quite used to it. I got a bit lost on where to go but there's a great concept here!

Couldn't quite figure out what to do in this. I liked the presentation!

Love the presentation on this, looks nice. Gameplay is basic but all functional for level 1, I noticed level 2 didn't reset the counter. Liked how overwhelmed the mail room gets!

Awesome job. One of the best I've played so far! Really impressed how much was pulled off here. Just a small little idea executed really well.  Minor feedback would be  timers on the buttons, and in the options menu headers on what the two options do.

Good job. I liked the presentation and kind of reminded me of I Expect You To Die. That said, after the cubes were popped out to the floor the 3rd time it lose me a bit. I also was glitched out of the train if I tried moving while holding the clipboard.

I had a tough time with this one. It loaded for me, but performance was pretty rough and I couldn't figure out what to do. Could use a welcome screen or tutorial.

Nice work! Enjoyed this one just wish there was more. Definitely amused when level 2 loaded up and a bit of a neat puzzle idea here potentially. 

Really loved the presentation with this one. Really clean and professional. I did run into issues where certain levels or buttons didn't seem to load or work?

Well done. I really liked the level design and atmosphere. I glitched out of the map taking one of the elevators so maybe something to look into.

Nice work. The gun seemed to have trouble reaching all but the closest houses. Good concept and presentation, the snow effect worked well.

Thanks for playing! Do you mean the items outside the stores that you need to grab initially?