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Dungeon of Nekros VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #26 | 3.000 | 3.000 |
Graphics | #31 | 3.286 | 3.286 |
Fun | #48 | 2.714 | 2.714 |
Overall | #49 | 2.714 | 2.714 |
Overall | #49 | 2.762 | 2.762 |
Theme | #54 | 2.286 | 2.286 |
Originality | #57 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Looks great! Needs a bit more work gameplay feedback, and enemies.
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Comments
The environment looks excellent on this, such a clean and consistent style! Shame about the performance. Music was great too.
Slight issues with performance, though I can see the idea and it looks super cool. Great style and feel. Do you have more plans for this? Of course so much potential here!
Check out my game too when you have time.
I like the level design. Can the treasure chests be opened somehow?
The only problem was the performance. Especially if you looked around quickly.
Other than that you did a great job.
I use WMR (Odyssey+). And I start on the floor. Changing floor calibration doesn't seem to affect it.
So I feel like a small Alice in Wonderland and can't jump high enough to get the tool on the table. But the funny thing - enemies can't hit my hitbox as well so I can just sneak around :) LOVED the visuals much and don't have any performance issues (but I'm on 2080TI).
Awesome - so glad that you liked it and sorry for making you too short to reach the table ;) Not sure why it wouldn’t honor the floor calibration so will have to look into that issue - thanks!
I really liked the look of the map, it was pretty cool to run though it. My biggest problem was performance. I had lots of jittering when going up and down stairs and moving my head to fast. Other than that you did a great job. There shouldn't have been that many tris on the screen to matter. Did you make sure to bake occlusion culling?
If you get a chance check out my teams game.
https://itch.io/jam/vr-jam-2020/rate/637450
Thanks for the great feedback. I took your advice and tried baking occlusion culling - which took over an hour - but the result was much more performant and resulted in greatly increased frame rates. Please let me know if you have any other great advice to increase performance - thanks!
If your using Unity turn the stats widget on as you walk around. Check different angles to make sure its not going to too high of verts and batches. If it is think about changing your layout so less verts are on the screen.
Also the aim was very off for the wand. I would think it would aim like a gun but was aiming a lot higher.
Oculus RiftS
Nice modeling and mood, good grab and shoot, decent moving speed!
It's just very laggy because there are way too many polygons in the scene at once... better close the doors and load rooms runtime.
Congrats for making this in 7 days, thumbs up!
Thanks! I lowered the quality settings all the way to make it more performant on my computer, but it still has some judder from time to time. Working on that for the next build.
Only mixed reality headset? Got a htc vive here...? Cant start it. Can you start my game?
Sorry, the Unity XR toolkit I am using does not yet support HTC Vive - hopefully Valve will add support for it soon.