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A member registered Apr 28, 2020 · View creator page →

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Thanks for sharing that feedback. I will work in making the key easier to use and hard to lose.  Note also that you can use force grab to pick up dropped objects on the floor, rather than bending down.  

What did you like about the game?

Thank you! It’s a work in progress, but I hope you enjoy it.  

Any chance to submit even though I am late by just a a bit?  My day job obligations got in the way of submitting on time today unfortunately.

Awesome - so glad that you liked it and sorry for making you too short to reach the table ;) Not sure why it wouldn’t honor the floor calibration so will have to look into that issue - thanks!

Thanks for the great feedback.  I took your advice and tried baking occlusion culling - which took over an hour - but the result was much more performant and resulted in greatly increased frame rates. Please let me know if you have any other great advice to increase performance - thanks!

Sorry, the Unity XR toolkit I am using does not yet support HTC Vive - hopefully Valve will add support for it soon.

Thanks!  I lowered the quality settings all the way to make it more performant on my computer, but it still has some judder  from time to time.  Working on that for the next build.

Awesome - thank you!

It was set to draft, but now it’s public - please confirm if you can reach it now - thanks!

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Hi - I uploaded my game (Dungeon Tool) early today but do not yet see it in the submissions area.  Here is the link to it:

https://jimtheberge.itch.io/dungeon-tool

Can someone please confirm that it’s been received?

Thanks!

Jim