Nice idea, I think the double or nothing would make more sense in a larger game as people want to keep playing your game. Mini-games are fairly intuitive, although I'm not sure how the hammer one worked. Overall very nice job
Play game
Bastians Biggest Bet!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #143 | 3.130 | 3.500 |
Technical Implementation | #157 | 2.907 | 3.250 |
Theme/Limitation | #170 | 2.907 | 3.250 |
Overall | #197 | 2.750 | 3.075 |
Music/Sound | #223 | 2.460 | 2.750 |
Graphics/Animation | #269 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Our game fits to the restriction because Bastian is the boss of a casino and he'll follow you around for the entire game. Our game also fits to the theme because every now and then you are forced to participate in Bastians Biggest Bet, in which you can lose all your money. Therefore you're always on the edge and close to losing everything.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity
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