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A jam entry

Sycamore TalesView game page »

Submitted by Rawrbear with 6 hours, 53 minutes before the deadline

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CriteriaRankScore*Raw Score

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


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I am a seed on the wind... watch how I soar... <gets impaled by big spiky thing> Nice chilled game and always impressed by people working procedural generation into their game - I must study harder!

Very nice job!  Loved the music,the visuals and the novel game play.  Well done!


really nice, calm music, good color pallete, and color feel with foreground and background, only complaint is the fish, rotating, on the wrong axis, besides that, it looks like a cute nice game. 

keep up the good work, i wouldn't mind to see a more complete version of this game.


Thanks for the feedback! :D

The "fish" is supposed to be a sycamore pod ha yeah the rotation is on the Y axis as I couldn't get an animation to match the reality (and making sprite sheets or 3d models is still a bit beyond my ability just now).  I think it's something I do really want to revisit when my own skills and abilities are up to it and possibly try to adjust the controls to be more mobile friendly.


Great idea! Relaxing gameplay, great visuals. Are levels generating procedurally?


Thanks for the feedback! :D

Yeah the spawning code is very similar to the random spawning code used in the Glitch Garden section of the Unity 1 course. I've got a minimum and mean time to spawn and a maximum number of spawns at any time. Every 5 successful spawns causes an increase to the travel speed but doesn't change the spawn rate essentially it ramps up the difficulty by moving the objects by quicker and having them show up less often.

The code for this is in /Assets/Scripts/BottomScroller.cs if you wish to check it out.

Thanks for explanation :)