This is a relaxed, friendly event where participants work either in a team or solo to make a playable game in a short period of time based on a theme. Theme will be announced on the start of Feb. 2 (0:00 hours CST) to account for participants across many timezones.
Q: I'm new to Unity. Should I participate?
Absolutely! The jam is intentionally long in case you want to complete a course section and submit it as a solo entry. There is no penalty for missing the deadline, so I encourage you to participate because you will learn a lot by just giving it a try :)
Q: Can I take one of my completed projects, adapt it to the theme, and then submit it as my entry?
Game jams are events where developers build a new working game within the timeframe that matches the theme. There is nothing stopping you from adapting an existing work into an entry, but it is highly discouraged.
Q: How do I form / join a team?
Participating in a team is an informal process - just group up with others! Note that only one person on the team will be the one who submits the finished entry. Other team members can be listed in the entry description to give credit.
Q: How do I work with a team using Unity?
I recommend establishing a few things:
Lastly, I recommend spending the first 3-6 hours planning not only the general design of the game but also the overall architecture, this way everyone knows what fits into what.
Q: Are there prizes?
There are no prizes as this is not a competitive event. However, users can vote on each other's submissions in three categories (visuals, gameplay, audio) as well as provide comments and feedback. I encourage everyone to try each other's games after the event, learn from each other's source code, and give tips where able :)
Q: Can I use assets I made myself?
Yes! Any assets you make are owned by you and can be part of your entry.
Q: Can I use open source frameworks / libraries?
Yes, just be sure to follow their license terms, many of which require you to credit the author somehow.
I have my own bootstrap framework containing many useful scripts that can speed up development, but there are plenty of others out there, many of which are available for free.
Q: Where can I get public domain (CC0) art that doesn't have any license restrictions or requirements?
All of Kenny's assets are public domain and have my highest recommendation.
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