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Rawrbear

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A member registered Jan 17, 2018 · View creator page →

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Wow! Great job guys. The choice of music really added to the alien feel of the game and the models are really nice. 

It's clear to me after playing this that more games need to be sloth based ha I really liked the way the characters speed ramped up and eventually I was zipping around screaming "THIS IS SLOTH-ICA!" as I nudged spiders to their doom off of ledges.

The music was very catchy too, very nice work.

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Cool idea for the theme. I found the controls a little difficult to use, sometimes the mouse wouldn't be on top of the ball for the second click or it would be off of the game window which caused it to miss fire. It would be nice to have the shot go when the button was released or when a key is hit to avoid this.


Also someone needs to give that potato dude a hug he looks so sad :(

Really fun concept for a  game. I liked that pulling the poster out wasn't instantaneous so there was  a risk/reward element of trying to run through certain points. The humour was also really good and I learned that canned bread was a thing though I'm not sure what I'll do with this information ha


I didn't manage to complete it but I'll be back later to get to the end, I'm really interested to see if Archibald can improve pool and pool accessory sales volumes.

I almost didn't play your game because I was too busy dancing to the menu music ;)

The pixel art style is really cool and it's a clever take on the jam theme.  The franticness similar to Overcooked etc is something I really enjoyed and the music really added to it.

I noticed some of the shirts don't match the colour mentioned, level 4 for instance says a pink shirt but the one that spawns is green so I may have some angry customers to deal with at a later date.

Thanks for the feedback! :D


Yeah the spawning code is very similar to the random spawning code used in the Glitch Garden section of the Unity 1 course. I've got a minimum and mean time to spawn and a maximum number of spawns at any time. Every 5 successful spawns causes an increase to the travel speed but doesn't change the spawn rate essentially it ramps up the difficulty by moving the objects by quicker and having them show up less often.


The code for this is in /Assets/Scripts/BottomScroller.cs if you wish to check it out.

Thanks for the feedback! :D


The "fish" is supposed to be a sycamore pod ha yeah the rotation is on the Y axis as I couldn't get an animation to match the reality (and making sprite sheets or 3d models is still a bit beyond my ability just now).  I think it's something I do really want to revisit when my own skills and abilities are up to it and possibly try to adjust the controls to be more mobile friendly.

https://gamebucket.io/game/62a13fcf-4541-4d5e-a7ac-af43283572fb