Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam entry

Tactical ArenaView game page »

Real Time Strategy, multiplayer, game jam
Submitted by GrassWhooper (@momutrz) with 12 hours, 55 seconds before the deadline

Play game

Tactical Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#113.3684.125
Overall#212.3812.917
Gameplay#222.5523.125
Audio#241.2251.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source:
https://bitbucket.org/GrassWhooper/community-game-jam/

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

(2 edits) (+1)

I got a single-player test run in, and am very impressed at the foundation here!

1) The nice retro 8-bit/pixelized look of the core is fantastic.  On all units, really, but the core was just all around impressive. :-)
2) I like that the resources require doing more than turtling in and building up to be effective--you have to engage.
3) The fact you've got this done in just a couple weeks is massively impressive in and of itself.

As for suggestive feedback... I would love to see the overall game speed cranked up about... oh 50-75% maybe?  Right now it's seems you're going more for what I consider a micro RTS (meaning the battles are small scale with a focus on individual units--think Command & Conquer), versus a macro RTS (where it's more focusing on a large scale, and you're sending mobs of units and just concerned about army movements as a whole--a la Supreme Commander).  This is completely personal preference, but I think micro RTS need to be faster paced to really get a firm footing in the intense, small scale battles where each unit matters and you have to react **NOW** to win.  

Developer(+1)

thank you, for the valuable constructive and detailed feedback.

you are right, i agree with you, it is does feel a bit slow, and i also agree with you, in this type of games(as you called micro focused RTS), it needs to be quick, and responsive.

i am really glad you gave it a shot, and tried it, even if single player, 

i'll probably continue working on this game on the side lines for now, and from time to time. and hopefully there will be a further improved iterations of this one. with more functionalities and whatnot.

(+1)

Awesome!  :-) 

Our time-zones are about as off as they can get, but I'd be interested in giving a go with you sometime, and if you decide to put some real focus into it, make it known in the discord, so I can follow your development.  :-)

Submitted(+1)

Great job!  l am amazed you went for a multiplayer RTS. 

(+1)

That was a massive task for a game jam, so well done on getting it that far.  I'd need to play a real opponent to give you some proper feedback but here's some things I noticed in a single player wander around the map

1. The Core has a longer reach than the NPCs, so you can pick them off one at a time without ever alerting them or taking damage.
2. Money seems to come in really slowly so building your first few units seem to take ages. 

Definitely keep working on it though and let me know when you're free for a game! 

Developer(+1)

thanks for the nice feedback, i did my best, and i'll keep doing so.

you are right about the other parts (core, and money income). i'll reflect on those changes, and see an appropriate balance change

i'll rotration bug, and make a new build.