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NfiniT-Studios

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A member registered Feb 02, 2018

Creator of

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Awesome!  :-) 

Our time-zones are about as off as they can get, but I'd be interested in giving a go with you sometime, and if you decide to put some real focus into it, make it known in the discord, so I can follow your development.  :-)

There aren't any jumps you have to make, but there is however a gear that can take you places, if you clear some webs and get them going again! ;-)

Thank you very much for playing, and for the awesome feedback!  (Note:  We love some Slothbux too!)

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I got a single-player test run in, and am very impressed at the foundation here!

1) The nice retro 8-bit/pixelized look of the core is fantastic.  On all units, really, but the core was just all around impressive. :-)
2) I like that the resources require doing more than turtling in and building up to be effective--you have to engage.
3) The fact you've got this done in just a couple weeks is massively impressive in and of itself.

As for suggestive feedback... I would love to see the overall game speed cranked up about... oh 50-75% maybe?  Right now it's seems you're going more for what I consider a micro RTS (meaning the battles are small scale with a focus on individual units--think Command & Conquer), versus a macro RTS (where it's more focusing on a large scale, and you're sending mobs of units and just concerned about army movements as a whole--a la Supreme Commander).  This is completely personal preference, but I think micro RTS need to be faster paced to really get a firm footing in the intense, small scale battles where each unit matters and you have to react **NOW** to win.  

Thank you very much!  We really loved making this and are glad that people are enjoying it! 

There is definitely plenty to polish, and we fully intend to do so now that we can take a small step back from "rush-rush-rush!" :-)

As for the Slothbux position, we have a patch planned for this evening that will address that very issue, including making the first one closer so as to introduce people to it quicker and better space-out the pick-ups!

Hope to have you playing it!

Very nice work.  I thought it was a pretty good concept with nice appeal.  I think it would make a good sit down VR game.  As for recommendations on improvements, here's a list of things I would consider picking a thing or two out of:
1) Keyboard controls -- due to the nature of the game, you're repeatedly needing to lift your mouse up and bring it back to the other side of your work area so you can continue spinning in a certain direction.  Arrow key controls (or any two keys really) would alleviate that and allow you to use the mouse in a more traditional FPS-style.

Also, perhaps spacebar as an alternative button to "fire"?

2) Perhaps a few "weapon" models with various rates of fire?  You could possibly use varying reload speed to add new complexities -- I'm not 100% sold on this idea, but it warrants thought.

3) Powerups of a sort would be worth considering.

4) Maybe extra "push" for scoring headshots?  Admittedly, I spammed and just shot from the hip like a damned wild-man, so maybe this is already in there and I didn't notice it :-P

5) Lastly, consider a small tutorial and/or an "How to play" explanation on the main menu.   The main benefit of this was that it took me a second to realize there was more than one spawner and I had targets ramming me in the posterior. :-)  

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Hi, Iyaguh!  Thank you very much for the detailed review!  We are super proud of what we have so far, and are glad you enjoyed it!

Gears and Watches -- These will definitely be more involved as we continue development!  All 4 of us have quite a number of interesting ideas we want to pursue going forward!

Animations -- We definitely appreciate your feedback on these!  I foresee improvements coming to these as development progresses. ;-)

Energy Stacking --  Both the stacking and a known bug when dying while boosted are fixed in our current commit, in addition to a couple other bugs as well.  Please feel free to visit our github and grab the new version if you'd like! :-)

As for the development, we actually communicate through Discord.  Working as a team was a new experience for all 4 of us, and has been an awesome experience!  We'll see about getting some sort of public communications set up though, and will try to share some of the past progress, showing how Stanley came to be, along with the transition from bare-bones prototype to where we are today! 

Thanks again for playing, and I hope to see you playing again with our next update!

We very much appreciate you playing the game!  We hope to add that polish to the game very, very soon! :-)

Thank  you very much for taking the time to play!  We really enjoyed making the game, and we're glad you enjoyed it!

Note:  Everything's better with a little Slothbux! :-)

Thank you very much for playing!  We will definitely take your suggestions to heart and use them to help improve the game. :-)

We're very pro Sloth ourselves. :-)  Thank you very much for playing!

Will talk to the team and see what they think. Thanks!