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Observer Effect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #121 | 1.701 | 2.250 |
Gameplay Innovation | #122 | 1.701 | 2.250 |
Unexpectedness | #138 | 1.701 | 2.250 |
Fun | #142 | 1.606 | 2.125 |
Overall | #143 | 1.701 | 2.250 |
Visuals | #150 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Aside from the obvious placeholder stuff with the godot icon, none, everything from scratch
How many members in your team?
List each team member's role, along with their social media / website links!
Artist: Lala @Lalaartastic
Designer: Munro - itch.io: MunroMunro
Programmer: Kiskadee - itch.io: Kiskadee
Music: Anita Velveeta
Anything you want to say to players before they play?
Drag Tiles onto the Board to make a path.
But careful; things don't always go how you expect.
Progress Forward with 'N'
Close Eyes by holding down 'C'
(Open Eyes by releasing 'C')
Reset the Board with 'R'
Drag Tiles onto the Board with 'Left Mouse Button'
Remove Tiles from Board (before starting) with 'Right Mouse Button'
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Notes!:
1. The game may be quite bright; please adjust your brightness settings.
2. Double Arrow Tiles may seem to occasionally not function - but this is because they are deciding between each direction on 'N' press.
3. The final level is the Special Star Level - there is currently no 'End' screen.
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Comments
Well, that was quite a journey! Despite simple mechanics, the game was very fun and unpredictable. It took me about an hour to complete.
I think the game needs some proper tutorial, because it took me a long time to figure out the “closing eyes” mechanics. And even now that I have finished the game, I have no idea what the blocks with double arrows do, or why sometimes you can walk through walls and sometimes not. I must admit I was mostly just randomly switching modes and smashing keys in hope that eventually I will get the right solution.
Graphically the game is just as simple as it needs to be, but I think it really could use a dark theme, because it was painful for me to play it at night.
I like the music a lot, it adds weirdness and unexpectedness to the game.
That said, I’m actually not sure if I completed it, because there was no ending screen. Maybe there’s another secret level that I missed, ha-ha! :-D
Hello, thank you for playing! I'm glad you enjoyed the game.
I was hoping that the level design would teach the mechanics to a degree; but we should include a written tutorial at the beginning/on the game page somewhere that's more detailed. (I thought experimenting and learning the mechanics would be more fun, but can see how it would be frustrating).
Apologies for not including an end screen; this is something we should have implemented.
(Just so you know; the Special Star Level is the final level)
Also; good point about the 'Dark Theme'. I was playtesting the game on a low-brightness screen, so now I realize it may be too bright.
Thank you for leaving a review; we did upload the game before submission, but we had some bugs/stretch goals that needed sorting out.
Stuck on the 6th level. I love the mechanics and somesounds. Will be good to see a whole game.
Hello, sorry the earlier version of the game was broken. The current version should be playable if you'd like to try it.
Sadly i couldn't get through level 4, its either im not smart enough to figure the tile path or the close/open eyes should have helped me in some ways. But with the lack of tutorial, it's very hard for me to figure the mechanic out.
Also there's a soft lock on level 4 where if i placed all the tiles and make them disappear after stepping on them, restarting the level will spawn 2 tiles instead of the original 3.
Hello, sorry the earlier version was broken. The current version is available if you'd like to try it
I don't totally understand this game. I have found the way though level 1, but when I reach the end of level 2 nothing happens. I have also tried to close eyes, but it did not help.
Hello, sorry that it was difficult to understand. The earlier version was broken; if you'd like to try the current version it will probably make more sense.