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A jam submission

Cosmic Grace of Our Quantum LadyView project page

BAR-IS-B26 setting guide for Mothership RPG
Submitted by MasterCrake — 1 day, 10 hours before the deadline
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Cosmic Grace of Our Quantum Lady's itch.io page

Results

CriteriaRankScore*Raw Score
THEME — How well is the jam theme used?#163.6823.682
WRITING — How does this read? does it emanate with horror, humor, drama...?#373.3183.318
LAYOUT — How well does the module get across information?#373.1363.136
Overall#403.0133.013
GAME DESIGN — How good is the game balance or concepts there in?#413.0003.000
UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"?#442.7272.727
ART — How good is the art/graphic design?#442.6362.636
FAVORABILITY — how much do you personally like the submission?#462.5912.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Cosmic Grace of Our Quantum Lady is filled to the brim with ideas, characters, a class, two infections, and even a ship, but doesn't really let any of them reach their full potential when each one shares each panel with a neighbor. I would love to see these ideas explored in a more realized booklet down the line, as the foundation is solid!

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Comments

Submitted

Lots of tools here for making interesting encounters with the church! You have a player class, some artifacts, a mysterious missing deity, a plague...! So much in such a small space, and it is still very readable. One spelling mistake I noticed: "memebership" - unless that was intentional re: the church spreading memes as propaganda.

Submitted

The disease, the ship, and the class give GM good tools to deploy.

Could be improved by including more ways that players could interact with it:

  • How does the faction reward their allies? 
  • What tactics do they employ against their enemies? 
  • What resources do they have at their disposal and what would it take to acquire them? 

Interspersing stuff like that in sections of lore would add a lot of utility. Good starting point, though! A faction pamphlet is super cool.

Submitted (2 edits)

I liked the different types of art here, I think it fits the concept great. I would prefer if the last page was the back cover or inside fold. The text above the image on the cover could use some contrast, for example a different size in font, italics or something like that.  You did a great job with the writing and what is in here is all very interesting, but I could use some more info on the Lady.

Submitted

Art: Easy on the eyes. I'm personally not crazy about heavily-filtered photos as an art style, but I am also aware that some people are just fine with that. Good effort overall.

Writing: Pretty solid, I would say. Coral pox is scary. I guess if I have a complaint, I would have expected more about what these people actually believe. I gather that they believe in "shared conscience," but was that meant to be "consciousness"? I gather based on all the allusions that their theories have some roots in quantum mechanics. I'm probably an early prophet of the Quantum Lady myself, having my own theories of quantum consciousness.

Game Design: I like the decision not to default to an adventure module. I think it works well that you did a kind of "miscellany" in that you have a ship, a disease, a character class, some NPCs, some relics, etc. all thematically tied together, instead of just doing one of those things in great detail. It's like a salt shaker of religiosity that a Warden could sprinkle into their campaign whenever they need something interesting happening in the background. I'm a little confused about the Entanglers and Herba Oris though... are they all infected themselves? Or are they just carrying it and somehow immune to getting infected? Does ingesting it make you infected, or is it "safe" at that stage but contagious earlier on?

Theme: Very obviously myth and Mothership and Barrow.

Layout: Worthy of full marks but I would say the table with the stages of Herba Oris infection is not as tidy as the rest and looks like it just has its default settings... maybe needs some internal padding, color, etc.

Utility: Like I said, a salt-shaker of religiosity. Obviously requires some work from the Warden to implement things but that's to be expected. My main concern would be with the Entangler class, as playing something that's going to impose permanent negative consequences on the other players just by being there would be a no-no in many groups. The other classes' negative trauma responses are more in the moment.

Favorability: I dig it. I'm not so excited about it that I'm slotting in into a campaign at the next opportunity, but it's definitely one of the more interesting entries.


Submitted

Good job. This is a solid resource for the "A Sol of Our Own" focus.

Submitted

I appreciate that you really leaned into A Sol of Our Own. Lots of good background info included. The breadth of the module is impressive, as well. A setting, NPCs, a statted ship, a plague, weapons, and a player class all in a tiny package! My only criticism is that I would like to see the more interesting concepts fleshed out. I want to know more about how Our Quantum Lady works, if the fungus is related or what its origin is, etc. 

Very cool stuff!