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A jam submission

The Velvet GroveView project page

They are programmed to please!
Submitted by Path & Stride Games — 44 minutes, 23 seconds before the deadline
Rated by 10 people so far

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The Velvet Grove's itch.io page

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Comments

Submitted

To start with, visually the first page is great. The cover art is awesome, I love the menu design, the art on the front fold is killer. I love the names of the items on the menu and the build a nymph is very clever.  You did a great job of integrating an ancient myth into a sci-fi setting. The second page is, I think less visually appealing, but is very playable. All the information you need is clearly laid out and on the page and the design is accessible and gives us everything we need to play a session. From a color, font and "feel" I think the second page could be revisited to make it feel more like the inside of an erotic club. Perhaps you could incorporate the curvy neon light lines from the front instead of the hard right angles and flat colors? Or they could be more cord like or S&M themed. I don't know. 

I personally haven't run an overtly sexual adventure at my table (which is three couples), but I think the hook of rescuing someone from the testing chamber would completely work with my group without anyone being put off in any way. I think you've struck the right balance on a tricky topic where it would be fun for most people is what I'm trying to say.  Great job! 

Developer

Thank you I appreciate it! I could definitely add some more neon somewhere...

Submitted(+1)

Its a cool idea, a downtime location that draws the characters in to relieve stress but has a kind of modern sinister AI seduction racket going on. I found the menu on the back pretty unreadable, a script font at that size, light on dark was a challenging decision to justify. Some of the writing suffered from strange arrangement and could have been more brief and more evocative, though overall I like the subject and how it was presented. I am stoked you chose the Nymph as your ancient myth, its a classic and doesn’t get enough play in adventures. Solid entry.

Developer (2 edits)

Thank you for the feedback! I think the menu suffers more in terms of readability in the Services section, because the font size there is smaller (not deliberately).

Update: I made the menu cover the whole width of the back cover page, and increased font size, it looks and reads significantly better.

Submitted(+1)

With erotic themes, striking a balance between horror, deliberate allure, and care for player consent at the table can be quite the challenge. I believe this does a fantastic job with expectations from the cover onwards! Nymphs, sirens, and beguilers are so iconic that the theme really spoke for itself and what follows with "The Operation" explanation and hooks is fantastically ripe for Warden development. 

While in theory, short, this has a lot of potential as a location with complications and if not should be a memorable experience for tables that will appreciate and responsibly engage with the content. 

Developer (1 edit) (+1)

Thank you! Because of working with a theme like this, I put a lot of effort into making something that respects player and character agency, and I think the disclaimer on the first page really is necessary to get the point across to the Wardens.
I would recommend using it as a downtime location until a PC is beguiled (if they choose to be susceptible), and then introducing the adventure - if used as part of a longer campaign.