The disease, the ship, and the class give GM good tools to deploy.
Could be improved by including more ways that players could interact with it:
- How does the faction reward their allies?
- What tactics do they employ against their enemies?
- What resources do they have at their disposal and what would it take to acquire them?
Interspersing stuff like that in sections of lore would add a lot of utility. Good starting point, though! A faction pamphlet is super cool.