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The disease, the ship, and the class give GM good tools to deploy.

Could be improved by including more ways that players could interact with it:

  • How does the faction reward their allies? 
  • What tactics do they employ against their enemies? 
  • What resources do they have at their disposal and what would it take to acquire them? 

Interspersing stuff like that in sections of lore would add a lot of utility. Good starting point, though! A faction pamphlet is super cool.