Play mothership module
One Year to Descend's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| ART — How good is the art/graphic design? | #8 | 4.338 | 4.550 |
| THEME — How well is the jam theme used? | #15 | 3.719 | 3.900 |
| Overall | #26 | 3.480 | 3.650 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #28 | 3.528 | 3.700 |
| FAVORABILITY — how much do you personally like the submission? | #29 | 3.242 | 3.400 |
| GAME DESIGN — How good is the game balance or concepts there in? | #30 | 3.194 | 3.350 |
| LAYOUT — How well does the module get across information? | #32 | 3.432 | 3.600 |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #42 | 2.908 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Having reviewed all but ten entries, I only have time to rate the final ten but not provide a written review. If you want detailed feedback like I've given others, hit me up on Discord (xopods) and I'll give you some after the ratings close.
One of my favorite submissions, great job! I hope you keep developing this story.
Ok, not my jam exactly, and certainly not what I was expecting for a sci-fi horror RPG, but this is absolutely bonkers. I may have to run this just to see what happens. It's technically Mothership, but holy cow, this is weird, in a great way.
This is wild. Casually dropping a 1980s fantasy hack in two columns -- what do I even say? I'm stunned.
I'm afraid I don't have much feedback for you. I don't see this taking 2-3 sessions, but I guess Warden-styles and session lengths will vary. In the miscasts, is it intended that miscasts can reduce stress? Gaining stress seems like it might be more on theme. There are a few places I'd add capitals in the Loadout lists, and I think Ammit and Horus could both have been fleshed out just a bit more. But then again, it's a pamphlet, and it's already jam packed with great stuff.
Very neat! I'm excited to see what you do next.
Thanks!
It is intentional. It’s inspired from the miscasts of Cloud Empress where some of the miscasts are beneficial. But I agree it feels off here.
EDIT: holy crap you have your own Egyptian pamphlet with Apep & Ammit! So cool.
I FUCKING love the wild move to set a MoSh module in the 80s! Excellent guidance on how to make that hack as well, with a whole new class and a great set of loadouts present to make it seamless. Nothing else I'd need and it makes me want more 80s adventures. All-in on the Egyptian mythology means I can't give anything but full marks for theme, I dig it! Creatures are effective, locations are interesting, and the setup is high-concept but decently digestible! My my pain points would be:
All told, the quibbles above are not huge and the vast majority of this I feel is thematic, exciting, and different. Huge respect for your work here, excellent effort and well done!
Thanks for the detailed feedback. It’s my first module and I’d like to make a few more. So, this is really helpful.
Thanks for the heads up, I’ll remove the PSG rules from the app until I get approval. Yeah the app is human made too. I do web dev in my free time. I can add a human made label on there too.
This looks amazing, really cool premise and setting and detailed mechanics. On the game page (not in the actual PDF as far as I can tell) there is an instance of "THOT" instead of "THOTH" that, while humorous, should probably be corrected.
😂 I’ll take a look Edit: fixed, thank you