I FUCKING love the wild move to set a MoSh module in the 80s! Excellent guidance on how to make that hack as well, with a whole new class and a great set of loadouts present to make it seamless. Nothing else I'd need and it makes me want more 80s adventures. All-in on the Egyptian mythology means I can't give anything but full marks for theme, I dig it! Creatures are effective, locations are interesting, and the setup is high-concept but decently digestible! My my pain points would be:
- I feel like the interior color scheme/treatment is very successful, and the exterior panels black/red/silver treatment could be swapped to match it. Some text in the statblocks especially might be a bit too small for print?
- There's a lot of buildup to the festival, so I felt a bit thrown off that the palace doesn't get a section of the map of its own + that the description of the finale is in the Horus NPC block.
- I was a bit confused by Dmitri's background as both a Soviet and a demigod. It seems partially explained in the Horus statblock (if you win the festival you become an avatar of the gods/some kind of ascension?) but a bit more of a centralized primer on what the deal is might be of help.
- The QR code web app is helpful! I did notice it reprints rules text from the PSG, though, and it's important to note that the 3PP license does not allow this. You can reference the name of a panic/wound entry, but not reprint the mechanics. Also would love to see potentially a Human Made label on the app (my paranoid ass + 3PP licensing, not at all a dig on your work)!
All told, the quibbles above are not huge and the vast majority of this I feel is thematic, exciting, and different. Huge respect for your work here, excellent effort and well done!