Nice job! I love the sounds and gameplay; only wish you could drag anywhere.
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Pow-Flow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.375 | 3.375 |
Gameplay | #9 | 2.875 | 2.875 |
Overall | #10 | 2.800 | 2.800 |
Visuals | #10 | 2.750 | 2.750 |
How much do you enjoy the game overall? | #10 | 2.750 | 2.750 |
How well does the game fit the theme? | #15 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 57min(1h26min coding and Unity, 56min art and 35 min sounds)
Comments
Yeah I thought of that, but it seems a bit clumsy. Also seems a bit more realistic, when you touch the particle. Guess better mechanics would be to create a field around the particle, where you can move it,or alternatively to create a separate control circle on the bottom right. What do you think of those options?
Hm, somehow it was good, but the dead ends were a bit frustrating.
Overall a creepy minigolf experience :D
I loved the sound of the creep-thing :)
I liked the concept but I didnt like the controls that much, it didn't feel smooth to me. And the dead-ends where a problem too.
Thank you for the feedback! I will surely change the level layouts after this jam.
What did you not like about the controls? Was it because of the pulling back mechanic or using the mouse to click furiously or was it because some of the shapes were hard to go through? Anyways I think you will love the controls after I make some more animations and cool effects for the movement.
I like the idea of having to escape from a labyrinth with time pressure, but with no means to solve it but trial and error, it feels more unfair than fun. Also I feel we are an energy particle just because, and the theme it's not used with any narrative or mechanic purpose.
Congratulations for delivering in time and making code, art, and sound all by yourself. Nice work!
Well, the idea was that I would make an energy particle and the movement would show power with explosions or etc. Guess I got carried away with smooth gameplay and overall gameplay.
I had tough decisions to make with the camera size, the big picture benefitting labyrynth solving and small view benefitting exploration and mysteries. The second option sounded better for me so I went with that. I guess it would be more fun with less dead ends and faster tempo overall? Also special effects coming in nearby future ;)
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